Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

Hard to Resist

Resistance 3

Did you ever wonder what it would be like if they turned the movie version of The Road into a video game? It might be a little like Resistance 3. Except with way more aliens. Taking place some time after Resistance 2 (it’s hard to tell how much, since I never played the first two games) the world of this game is pretty bleak. Before WWII could start, a strange infection spread from a meteor, infecting people and turning them into alien monsters called chimera. So, when the aliens invaded with their futuristic technology, they simply could not be beaten. There’s numbers kept growing while humanity died off. Now the aliens are freezing the planet so that more of them can move in via wormhole. The few people that are left have a cure for the chimera virus, but there are so few of them. And the world is dying.

Pretty bleak, eh? Sure, it’s not The Road but that’s pretty dour for a video game, if you ask me. Maybe more like The Walking Dead or The Mist. And it gets worse. You play as Joseph Capelli, the guy who apparently mercy killed the hero from the first two games. As a result, he was dishonorably discharged and is hated the world over. He carved out a little life in a small town with his wife and child, but even that is taken away when a scientist comes to town, with the chimera in hot pursuit. Joseph’s family is forced to flee and Joseph has to leave them to accompany the scientist to New York, a certainly futile pursuit at stopping the chimera invasion. Along the way they’ll have to avoid massive chimera and bands of humans, because, as we all know about apocalyptic futures, the real enemy is always man.

A lot of Resistance 3 feels like it was designed in 2005. Joseph is very talkative in cinematics, clearly an opinionated dude. But during gameplay, he’s totally silent. Which is weird because people are always talking to him. They even ask questions, and Joseph doesn’t say a word. This problem is compounded in coop, when Joseph has a constant companion named John who no one ever acknowledges. What did John do that the whole world would give him the cold shoulder? Look Insomniac, you have a good story with quality characters. Don’t turn them off during gameplay! That’s supposed to be the best part!

Combat is a bit of a throwback too. The game uses health packs instead of regenerating health, which frankly felt weird for the first few minutes of combat, then stopped being a concern. Unlike most modern games, the guns are also perfectly fine when fired from the hip, which, once again, I’m fine with. It really helps that the game has a great variety of weapons and encourages you to use all of them. You get a bunch of guns, all of which you can hold at the same time, which level up by usage. So, for example, if you use that shotgun enough, its bullets turn into incendiary rounds. This gets really crazy with the alien guns, weapons that suck enemies into black holes and or cause them to puff up and explode. Insomniac has always had a knack for designing great weapons, and that’s probably the best part of this game.

Resistance 3‘s multiplayer suite is a step down from what Resistance 2 offered. Gone are the RPG-inspired 8 player coop missions that were, as far as I could tell, the best part of the last game. Instead there’s a very standard collection of modes that I’m sure you can already guess. The game also supports Move and 3D, which you probably guessed, since it was the game they used to market the PlayStation TV.

Resistance 3 looks great and has a story that’s pretty compelling, by first person shooter standards or otherwise. The impressive gun variety and pseudo-throwback gameplay really help it to stand out in a world of infinite Call of Duty clones. You have to admit, in a year where it seems that every single game has “3” in the title, it’s nice that this game is fairly self-contained as well. I might not have played the first two games in the series, but that didn’t stop me from having a great time with Resistance 3.

Never Tell Me the Odds

50/50

While we all wait with bated breath for Nancy’s Moneyball review, I figured I might as well right something about the other movie everybody’s probably already seen by now. In 50/50, Adam, the proxy for screenwriter Will Reiser, finds out he has cancer in his back. He’s only 27 years old and seemingly quite healthy, so that’s a bit of a surprise. But so is this movie, which manages to find plenty of humor in what seems like entirely depressing material. Or perhaps the bigger surprise is that a movie that features Seth Rogen in a key supporting role can find a way to bring real tenderness and truth.

Adam’s a pretty sympathetic dude. He’s not getting any from his girlfriend, but he’s OK with that. He seems to be the one guy at the public radio station he works at that really takes the job seriously, spending hours working on a report on a volcano while Seth Rogen just busts out a story about the best burgers in Seattle. And then he’s got cancer on top of that. There’s not too much to this story, it simply follows Adam and the important people in his life as he deals with his disease. As we’ve all seen in Breaking Bad and other cancer stories, the disease affects more than just the person it inflicts. And so it is that we have to watch Adam’s girlfriend Rachael (Bryce Dallas Howard) struggle with the disease and his mom, Anjelica Huston, desperately try to become a bigger part of Adam’s life. Most significantly, Adam starts spending time with fresh-faced psychologist Katie (Anna Kendrick, playing the same part she seems to always play).

I referenced Breaking Bad because 50/50 does a few things that seemed very reminiscent of that show. When Adam gets the prognosis, the scene plays out very similarly to that part of the Breaking Bad pilot. Not that there’s really anything wrong with that, I just really like Breaking Bad and I’ll take any opportunity I can to write about it.

It’s inescapable that 50/50 is based on the real-life experiences of Will Reiser and Seth Rogen. I don’t know for certain what parts of this story are based on reality and what are invented, but I could guess. Seth Rogen, I’m guessing, is just playing himself, which is to say he is playing the same stoner slacker character he usually does. The movie has some scenes that were pretty raw. Some of them were done for the comedy, and they delivered hearty laughs that this year has been missing. Others are more emotional, and they’re surprisingly affecting. Particularly, a scene in the hospital had me choked up. Joseph Gordon-Levitt is really good here, perhaps good enough to warrant awards attention, if you care about that sort of thing.

But its probably the comedy that I’ll remember about 50/50. The scene trying to use cancer as a pick-up line. A great turn by Philip Baker Hall. That greyhound named Skeletor. There’s a lot to love. This is a pretty special movie.

Damned Good

Shadows of the Damned

Shadows of the Damned is an embarrassing game. It is a collaboration of two of the greatest game developers Japan has to offer, Suda51 (No More Heroes) and Shinji Mikami (Resident Evil). Despite that, or perhaps as a result of that, a significant proportion of Shadows of the Damned is dick jokes. Not really clever ones either. Stuff like your bone-shooting gun being called “the Boner.” That weapon gets upgraded twice. Its upgraded names? The Hot Boner and the Big Boner. Yeah, Shadows of the Damned isn’t exactly a title that makes you proud of how far gaming has come. But, if you’re willing to laugh at that kind of stupidity, you’ll find Shadows of the Damned a pretty entertaining ride.

The awesomely-named douchebag demon hunter Garcia Hotspur comes home one day to find his girlfriend Paula murdered/kidnapped by the creepy Lord of Demons, Flemming. Garcia follows Flemming into the underworld, hoping to save Paula. Along with him is his floating skull companion, Johnson (hur hur), who can transform into a torch, guns and even a motorcycle. It’s a weird game. Some aspects of the underworld are actually pretty disturbing, like the twisted backstories of each boss, which you get to read from giant storybooks. The game is helped out a lot by its strong voice cast, Garcia and Johnson actually do have some rapport. There not really likable, but that’s kind of beside the point. It’s not quite grindhouse, but it has those kinds of sensibilities.

Mechanically, Shadows of the Damned is akin to a quicker Resident Evil 4. Shooting feels pretty much the same, with the familiar over-the-shoulder lazer sight aiming in full effect. Johnson can turn into three guns, modeled after a pistol, a shotgun and a machine gun. They are each upgraded several times over the course of the story and can be further upgraded using in-game currency. The controls feel tight and faster than even Resident Evil 5. Add in some solid enemy variety and a few interesting boss fights and you got yourself some solid gameplay.

Shadows of the Damend really comes down to whether you like the way it’s written or not. If you can get into its world, characters and dialogue, it could rank among your favorite games of the year. For me, I found the overly-indulgent stupidity distracting. In one turret sequence, Garcia kept yelling “Taste my Big Boner.” You see, the Johnson had turned into the Big Boner, a massive gun, and Garcia was holding it at hip level, shooting demons. I get it, neither of the guys developing this had a track record of great storytelling, but come on. You can’t make the same dick jokes over and over for a whole game and expect me to laugh.

R.I.P. Steve Jobs

Every single day, everyone at Mildly Pleased uses an Apple product. Personally, I spend most of my day with Apple products, between all the work I do on my iMac and all the procrastinating I do with my iPhone. Steve Jobs has been the face of Apple for so long it’s easy to think of him as the man responsible for all that they’ve accomplished. That would be forgetting all the hard work that plenty of others put into each product they’ve launched, but it shows how prolific an individual he was.

I first took notice of Apple when Mac OS X came out. Before that, they were just the weird alternative computers that I saw in schools and the occasional household. But Mac OS X struck me for its UI. After years of looking at bland, grey desktops, Apple Aqua theme was amazing. It was so colorful and clean. That was enough to get me interested in Macs, and I started altering my Windows machine to emulate the Macintosh interface. Windows XP was a big step forward for Microsoft and a revolutionary OS in its own right, but we’ve had two versions of Windows since then. Apple is still iterating on OS X.

I never liked portable CD players. I tended to buy ones with skipping problems, or maybe I was just an irresponsible portable CD player owner. By junior high, most of the music I was listening to was on my computer, thanks to the magic of ripping CDs and the brief revolution of Napster. I was too lazy to burn CDs most of the time, so music was not that big a part of my life. Worse, I was stuck using the clunky Windows Media Player or the so-flexible-it-was-intimidating WinAmp for my musical needs. Then, and I clearly remember this day in 2003, Apple finally released iTunes for Windows. Obviously this was the logical, money-making move, but I thought it an extraordinary gift. What benevolence from them, to give me access to this amazing musical store and resource-hogging application! iTunes has been my only media player since. I bought my first song, “I Believe in a Thing Called Love” in March of 2004 using a Pepsi bottle cap. I haven’t bought a CD, aside from a souvenir in Japan, since. I got an iPod, a used third generation model, for Christmas. At the time, it was the coolest thing I owned, even though people were walking around with the cool color-screened fourth generation ones already. That iPod I have replaced three times, but it is still used by the family.

It was my birthday and a schoolday when my family gifted me my first Mac. A PowerBook G4, a real beauty. They gave it to me in the morning and I barely got to use it before I had to leave to go miss the bus. I waited all day for the chance to go home and play with my laptop again. At the time, I already had my own computer, a PC my dad had helped me build that was superior to my PowerBook in every way, from a technical standpoint. But instantly my Mac became my default machine. I used it every day up until my birthday in 2008, when I got my second Mac, the iMac I am writing this post on. That PowerBook has been used well beyond reason, but I can’t let it go. If it were a PC, I’m sure I’d have disposed of it long ago.

My first iPhone, now Nancy’s phone, was the most amazing thing. Imagine, a device that could deliver to me all the world’s information. That could connect me with anyone I was looking for. “There’s an app for that” might sound a little contrived to us now, but if you think of it, it’s pretty extraordinary. I walk around with technology today that would have seemed outlandish by science fiction standards just a few years ago. Time and time again, Apple has amazed me with the products they put out. I balked at the iPad, but like it or not, it’s changing the face of computers. I wouldn’t have predicted that, but Steve Jobs did.

That’s the insight and leadership the world will be missing today. Because you simply cannot deny his track record. After starting Pixar and returning to Apple, Steve Jobs led the company to Mac OS X, the iPod, iTunes, iPhone and the iPad. He turned dreams into reality. He was one of the most involved and beloved CEOs of all time. And he’ll be missed.

Band of Dudes

Gears of War 3

There’s always been more to the Gears of War franchise lurking under the surface. Sure, the games themselves seemed like mindless macho brosturbation, there were the artsy trailers. There was the fact that the world seemed to have so much lore, but we only saw a little of it. After all, you play as simple COGs in the massive gears of war. Gears of War 3 finally takes the story where it has always yearned to go, making it one of the most satisfying campaigns of the year. Couple that with one of the most complete multiplayer suites and you’re in for quite a time.

Times are bad in the Gears universe. The war between humans and locust took a turn when the last city, Jacinto, was sunk, flooding the locust. The remnants of humanity managed to take brief salvation on an island, but their hopes for peace were dashed when the lambent, locust mutated by the planet’s mysterious fuel imulsion, attacked. With no military or government left, our heroes are now adrift on a helicopter carrier, just trying to survive. So, to recap: the world’s dying, there’s a three-way war going on, humanity is fucked.

And it’s taking a toll on our heroes. Marcus is haunted by regret and remorse about his past. Dom, who has lost his children and wife to this lengthy war, is in a fragile mental state. Cole is going through a mid-life crisis, realizing his days as a professional athlete really are gone. Baird’s still kind of a dick. Anya’s on the team now too and just about everyone from the first two games is back to some extent, as are a few newcomers. Most importantly, we’ve got Jace, played by Friday Night Light’s Michael B. Jordan and Sam, played by Uncharted 2‘s Claudia Black.

Gears of War 3 has a substantial campaign that’s a real delight to play through. I give a lot of credit sci fi author Karen Traviss, who was able to turn down the bro-isms and find the depth in the characters. My only complaint about the campaign is that it felt a little to padded out with needless sequences. A few too many times I had to go get fuel or go flip a set number of switches, which hurt the games pacing. Notably, there’s a lengthy detour with a character played by Ice T that is awesome, but adds literally nothing to the story but time. But in the end, the game is fun and I can’t really complain about getting to play more of it.

The shooting in Gears of War 3 is simply the best of any third person shooter. Everything feels just right. There’s enough of a variety in the campaign enemies to keep you interested and keep your tactics from getting stale. I found hardcore to be the best difficulty for me, it was challenging but never truly frustrating. I played with AI allies, and I imagine it’s even more fun with three real human coop partners. That’s right, the game is up to four player coop. I told you, this game has all the multiplayer you could want.

Horde mode, Gears of War 2‘s biggest contribution to gaming, returns with new tower defense mechanics. You can build and upgrade barriers to keep your team safe against the waves of AI enemies. There’s another, new coop mode too: beast mode. It’s like reverse horde mode, ala Left 4 Dead. You play as locust beasts, from the lowly tickers all the way up to berserkers, and try to kill a group of AI humans. Beast mode is a neat addition and surprisingly fun to play, give it a shot.

All the versus modes are back, with the addition of a new casual option. This means I can play without just getting mercilessly shotgunned in the back, but I fear I’ll get kicked out of casual eventually. In the meantime, I’m having a lot of fun. There are plenty of characters and weapon skins to be unlocked, although there’s also an absurdly expensive collections of skins you could just buy too. But don’t do that. It’s almost as bad as horse armor.

Hands down, Gears of War 3 is the best game in this already stellar franchise. The story is easier to follow, more emotional and gives closure to most (read: not all) of the plot threads. The multiplayer is just about everything I could ask for. Get some friends together and have some fun. If nothing else, enjoy playing the only game in which Ice T rides off into the sunset giving you the finger.

When Doves Crysis

Crysis 2

It could be easy to forget that the first Crysis was more than just a tool for benchmarking your PC’s power, it was an interesting FPS that combined Far Cry with aliens and super suits. While I enjoyed the original, it was another computer game that I lost interest in and never finished. But I did enjoy it enough to give Crysis 2 a shot when it was made cheaply available to me. And I was happy to find a perfectly competent, pretty game waiting for me. Wait, isn’t that exactly what I said the first game was more than? Oh bother.

Crysis 2 opens with a bang. You’re Alcatraz, a member of a team of soldiers on a submarine heading to New York City. Because there’s a war going on between the military, a PMC and aliens. The game doesn’t do that great a job setting the stage, or really explaining much at all. But your sub sinks and you’re miraculously saved by Prophet, the squad leader from the original game. He gives Alcatraz the super suit and tasks you with reuniting with his scientist buddy. Things escalate from there.

The entire game takes place in New York City and I really enjoyed the urban setting. It was a great change of pace from the tropical setting of the first game, although the environment doesn’t substantially change like it did last time. The skyscrapers look great and make quite a spectacle when they come tumbling down. The city streets do make the game much more linear, basically taking you from combat arena to combat arena. You do have options for each battle, which the game makes a point of explicitly telling you, which is a bit weird. You pop up your binoculars and are told “here is a good place to snipe” and “here is a good place to sneak around.” It’s a bit weird, but I guess you don’t have to use the binocs if it really bothers you.

There’s a lot of politics and side switching going on in Crysis 2, and after a while I just started ignoring it. The game never really made me care about what side I was fighting for and I didn’t really worry about who lived and who died. What I did like about the story was the absolutely brutal beating Alcatraz takes. In most games, the main characters get beaten and shot without showing any wear and tear in the cinematics. In this game, it often takes Alcatraz a while to just get back up after a heavy hit. People look at you like you shouldn’t be alive. It’s made explicitly clear that without the suit, you would be dead a hundred times over. That’s great.

The suit is a bit streamlined compared to Crysis 1 as well. Instead of having a speed or power mode, you automatically use suit power to sprint and jump farther. That just leaves you with stealth and armor, the most useful powers from the first game. Armor lets you take more damage, it’s pretty self-explanatory. Stealth lets you go all Predator and sneak around, so long as you don’t run out of power. Both can be upgraded using organic tissue gathered from dead aliens. I found stealth became a little too powerful with upgrades, and I was able to bypass battles if I wanted. But the suit powers elevate the games otherwise standard gameplay. The gun selection is not that interesting, although the ability to customize weapon scopes and add-ons returns. And there are a few alien weapons, although they’re not that exciting. The shooting is exactly as tight as you would expect it to be.

Crysis 2 also includes a more robust multiplayer mode, as it is a first person shooter and therefore must vie for Call of Duty‘s thrown. While the suits do make things a little different, I just didn’t care about playing this game online. But I guess if you think you’re really good at the game it could be a fun way to destroy your ego.

Ultimately, Crysis 2 kept me entertained through its campaign. It plays absolutely fine. It looks great, although perhaps not groundbreaking. I played it on PC, but the console version is probably fine. This is totally acceptable entertainment, and suitable for a long weekend. More importantly, if all the games coming out these next few months have captured your attention, it’s totally fine to put this one on the back burner for a while.

Webcomics!

Good news everyone, I’ve finally got the webcomics aspect of the site mostly working! This took a while, since I basically had to learn PHP and all sorts of fun backend stuff that most real websites just hire out to professionals. If you didn’t already know, the main reason we moved from Da Morgue Dot Org to here is because John and I wanted to get started on this webcomic. And now we have. Now I just have to keep inking and coloring these babies. For the rest of my life…

As a bonus, the image you see here is one of two deleted scenes from our inaugural strip. What do you think? Pretty cool, eh? We made that. Now you could make that, I don’t know, your iPhone wallpaper.