Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

F-F-F-F-F-Fuckin’ Awesome

I’m not gonna beat around the bush here; this is another Rock Band post. This is probably the most important one yet. That’s because the Rock Band 3 set list has been leaked. Stop. Don’t look it up on Wikipedia. There’s something you need to know first. “In a Big Country” is in the game. So is John Lennon’s “Imagine,” “Good Vibrations,” “Don’t Stand So Close to Me,” “Fly Like an Eagle,” “Radar Love,” “Walk of Life” and a bunch of other awesome songs. Now, sure, there are a fair number of songs I’ve never heard by bands that don’t really interest me, but god damnit they got Big Country, Golden Earing AND Dire Straits. Harmonix wins.

Leaked by these guys, complete tracklist at Wikipedia.

Those Crafty Stars

StarCraft II: Wings of Liberty

It’s been 12 years since the original StarCraft came out. Seven years since development of this sequel came out. Three years since the game was officially announced. Two years since we learned StarCraft II would be split into three releases. A year since the game’s beta began. And 24 days since StarCraft II: Wings of Liberty, the first chapter of the StarCraft sequel trilogy, was finally released. Although it seemed like it would never happen, StarCraft II not only came out, but has transformed from novelty to fact of life. Now that the question of when Wings of Liberty would actually come out has been answered, the only one left is: Was it worth the wait?

It’s hard to think of a game with more pressure on it than a StarCraft sequel. The original was one of the most influential RTS games ever. It remained so popular in Korea that it became a sport. With a legacy like that, how do you live up to those levels of expectations? By modernizing the experience. StarCraft II: Wings of Liberty doesn’t rewrite the book on StarCraft, it introduces clever new units, a bunch of new singleplayer modes and a streamlined multiplayer experience. Blizzard does enough to make the game seem fresh; familiar yet still worth the wait.

Wings of Liberty is the Terran-focused singleplayer campaign. We’ll have to wait a while to get the Zerg and Protoss thirds, unlike the first game which packed all the stories in one. The sequel gets away with that by putting a lot of work into the Terran story, which picks up a few years after the end of Brood War. Jim Raynor is back, fighting his war against Terran dictator Arcturus Mengsk while dealing with his regrets over the fate of Sarah Kerrigan. The campaign mode covers 29 missions and delivers a satisfying story that ends like what you’d expect the first of a trilogy to end like. The story between missions is made a lot more interesting thanks to the introduction of Wing Commander-esque interactions, Blizzard-quality cinematics, and singleplayer-only upgrades that let you see what an OP’ed Terran plays like. The missions themselves are interesting because they often feature clever gimmicks, like one where you have to defend yourself from Zerg zombies at night, but are free to destroy their bases during the day, since the sun kills them on that planet.

Beyond the campaign, Wings of Liberty has tutorials to help newbies learn how to play and a challenges feature, that is designed to help master gameplay. The player is asked to learn unit counters, build bases quickly, and hotkey everything. After playing the campaign and the challenges, a new player will have a grasp on all the units in the game, base building strategy and micro-management. Multiplayer is probably most players main draw to StarCraft II, so I really appreciate all the effort Blizzard made in making getting into the game easy.

And the multiplayer is everything you could hope it to be. Featuring the new Battle.net, StarCraft II includes everything gamers could ask for, aside from LAN support. There are a number of modes to play, AI support, party support, leagues, ladders, everything I can imagine gamers are asking for. They smartly make you participate in five placement matches before you really get into the multiplayer, allowing Battle.net to analyze your skill and match you with similar players. I’m still just getting into the online stuff, but it seems like Blizzard has included everything I need for maximum RTS fun.

When you get to the very core of it, I could see people argue that StarCraft is the ADD generation’s chess. The game requires so many actions-per-minute and tactical strategy, it’s a real change of pace from all the shooters that dominate the market today. And sure, it’s wrapped in space trucking fun, but few games are so deeply rewarding and dangerously addictive.

The Force is with Blu in 2011

Apparently some Star Wars event called Celebration V is going on right now, and George Lucas just made an appearance. What did he have to say? That the hexalogy would finally be coming to Blu Ray next year. Lucas promised the series would appear in the highest visual and audio quality, but didn’t mention if this would be the 3D release he promised a long time ago. He also made it clear that the special edition cuts of the movies would be the only ones making this generational leap, blaming the expense of up-converting the original trilogy. Because it’s not like Star Wars has made a lot of money or anything.

Tons of exciting special features were promised, including never-before-seen deleted scenes. Like this one:

I Am Out to Do Crime

Transformers: War for Cybertron

It’s no secret that I’m a fan of giant robots. Transformers is a big reason why I’m like that. The franchise has always seemed remarkably counter-intuitive when given any back story beyond the toys, but, damnit, Optimus Prime is a Hell of a guy. It’s a shame he’s not American, or I’d vote for him for president. Sadly the Transformers fiction has gone in all sorts of directions, hitting its low point with cinematic disaster Revenge of the Fallen. I wish I could say the video games were better, but even the best of those wasn’t great. Despite being awesome toys and a great first cartoon, it’s always seemed that Transformers couldn’t make the transition to another medium. Until a little-known publisher called Activision got High Moon Studios, the guys who made a Jason Bourne game I forgot existed, to take a stab at a new origin for our shapeshifting heroes.

Set during the final days of the war between Autobots and Decepticons on their home world, War for Cybertron‘s singleplayer campaign is split in two parts. The first half lets you play as the Decepticons as they turn the tide of the war. The second half shows how Optimus rose to become a Prime and how the Transformers had to leave their home and bring their war to a new planet. It’s an interesting prologue that captures the spirit of the original show, while providing the apparently necessary video game darker tone and metal music. Peter Cullen steps in as Optimus Prime once again, and makes him as awesome as he should be. Conversely, Megatron is presented as a real dick, which is the way it should be. The rest of the cast does a great job of creating that late-Eighties feel. They even got Stan Bush to do a new song. My only problem with the story is that since the Transformers have never been to earth, they don’t transform into man-made vehicles. That’s not that big a deal, but making them transform into vaguely sci fi’ed version of our vehicles just seems weird. So they already basically had cars, tanks and planes before they came to Earth? That’s weird.

War for Cyberton is an old-school third-person shooter. There’s no cover mechanic to be found here, which is kind of jarring in 2010. But this is a deliberate choice, instead of forcing you to hide and whittle down your enemies, you’re free to run around, firing at everything that moves and transforming between forms rapidly. The combat is fast, loose and chaotic. It’s different from the kind of games I’ve been playing lately, and what makes this game worth investigating even if you’re not that big on Transformers.

There’s a surprisingly substantial multiplayer side to accompany the slightly short singleplayer. Following the Call of Duty formula, you can design your bot and outfit him or her with your favorite guns, powers and a number of perks. The game packs all the staples you’d expect, team deathmatch, conquest, even a horde mode called “Escalation.” It’s totally competent, although expect to have to look a little harder for a game if you don’t have the DLC, since there didn’t seem to be a way to filter that content out. But if you dig the singleplayer, the multiplayer will keep you going for awhile and makes that game that much more compelling.

This is a good game. What saves it is its excellent use of the Transformers license. It elevates the title, making it a must-play to any long-time fan of the franchise. In the world of video games, I don’t get to say that very often. So good job, High Moon Studios. Now make a sequel set on Earth featuring the classic designs for the Transformers. That would be legen – wait for it – dary.

Gay Warden

Dragon Age: Origins – Awakening

Dragon Age: Origins went from being a PC title I feared playing to one of my favorite games of 2009. The old-school, yet modernized combat made the game a lot of fun, and the deep story and compelling cast all came together to make an incredible package. And with hundreds of hours to play through, I never thought I’d run out of stuff to do in that world. But time passed and eventually I set Dragon Age down. Then Bioware came out with a bunch of DLC and the Awakening expansion pack. I tried to resist, but earlier this summer I succumbed and stepped into the boots of my Grey Warden once again.

Awakening takes place directly after Origins. You can import your Warden from the main game, or start a new character. Either way, you’ve been sent to Amaranthine to help rebuild the Wardens when a new Darkspawn threat arises and you must raise up a new army to put it down. Some of the party from the first game will appear in supporting roles, but only Oghren returns as a playable character. The rest of your team fit many of the archetypes of your previous posse, and I grew to like them almost as much as the group from the main game. Of course they are at a disadvantage, since Awakening is a significantly shorter story.

Besides a new story and setting, Awakening also lifts the level cap and introduces a bunch of new skills, spells and specializations. I played as an Arcane Warrior, already a pretty tough guy, and taking the new Battle Mage specialization and some new spells and skills, I felt like an unstoppable killing machine. My party got pretty tough too. There are also a bunch of new and exciting pieces of loot to collect, which is good since if you had any DLC items they won’t carry over.

Honestly, this is the definition of an expansion pack, giving players more of everything they like. Awakening manages to give another interesting story, with exciting reprocussion for Dragon Age 2, while delivering plenty of the gameplay that made the main game such a hit. You just have to ask yourself: do I want more Dragon Age? If yes, you’ll like what you’re getting.

The Line Between Victory and Defeat is Thin

Split/Second

It seems like there are three main kinds of racing games. There are the simulation racers, which are all about realistic driving and jaw-dropping graphics. I’m not that big on those. There are kart racers, fun party games that are all about wacky hijinks. And then there are the arcade racers. Games, like Burnout, that skip realism and getting the licensing rights of cars in favor of making the racing more exciting. If a simulation racing game is NASCAR, then an arcade racer is The Fast and the Furious. Blackrock’s Split/Second is probably the purest attempt so far to deliver that ideal.

The game is set in the reality of a show called “Split/Second,” in which drivers compete in a series of events in locations filled with explosives and other hazards. In the single player season, you’ll play through 12 episodes, each with a number of events. There’s the simple race, elimination and time trials events, as well as several more inspired offerings. In one mode you’ll have to dodge a barrage of missiles from an enemy helicopter, in another you have to pass trucks that are dropping an alarming number of exploding barrels.

Split/Second makes a wonderful first impression. The events all fun at first, the game looks great, and the creativity behind all the destruction is breathtaking. However, once you’re a few episodes in, the shallowness of the game shows itself. There aren’t many tracks to race on. The rubberbanding of the AI gets really bad, to the point where I would use on of the first cars in the game instead of all my sexy new unlocks. Some events seem to demand perfection from the driver to get first place, which I guess would be fair if I hadn’t easily gotten first in everything for the first few episodes.

The game controls well; steering felt tight, although it did feel like a lot of the late-game cars were made just to drift out of your hands. I love the UI. Everything you need is shown right under your car, which looks really good and means you never get distracted looking in the corner of the screen. As you’re racing you’ll bid up power by jumping, getting in close calls, drifting and drafting. When you’ve built up enough, you can trigger Power Plays which move obstacles, blow stuff up, and, on the most powerful level, can even alter the route. They’re triggered easily and are a great mechanic.

If I hadn’t finished Split/Second, this review probably would have been more positive. The game is a real thrill to play with friends or as a weekend rental. But the season is long enough that the game lost a lot of its charm. The ending (or at least the ending that I got) teases a sequel, and with a greater variety of tracks, cars and less rubberbandy AI, this could be a real winner.

Meet The Avengers

In the biggest bombshell out of Comi-Con that I’ve read about yet, the cast of 2012’s Avengers was announced and showed up tonight. Brought on stage by Robert Downey, Jr. himself, Joss Whedon’s dream team is as follows:

  • Jeremy Renner as Hawkeye
  • Robert Downey, Jr. as Iron Man
  • Mark Ruffalo as Hulk
  • Chris Evans as Captain America
  • Chris Hemsworth as Thor
  • Samuel L. Jackson as Nick Fury
  • Scarlett Johansson as Black Widow

Bummer for Ant-Man and Wasp, I guess. While the X-Men and Spider-Man franchises are off splintering into oblivion, it’s nice to see that the core Marvel continuity are developing in such as exciting way. Avengers already seems like it will be the Ocean’s Eleven of super hero movies in a worst-case scenario.