Let me tell you about a kid. Actually, no, let the narrator tell you about him. You see, what we’ve got here is a game that turned narration into a gameplay mechanic. It’s crazy and risky and it totally helps Bastion stand out as not only a great story, but one of last year’s best games.
Bethesda is among the most ambitious developers in gaming. Time and time again, they try to deliver on the impossible: An open world, brimming with life and opportunity, that a player can interact with however they want. It’s been a few years since they brought their brand of entertainment to the Elder Scrolls universe, having spent the last five years in the desolate wasteland of Fallout. Now fantasy is back with Skyrim, the closest Bethesda has ever been to their objective.
This doesn’t really have much to with anything, but it’s horror related so I’m calling it a very special Shocktober retrospective. I know there’s a lot spinoff games and Resident Evil on-rails shooters, but I’m going to try to stick to the main series. Hopefully I can recall most of my life and experiences correctly, so enjoy!
My progression from 16 bit games to 64 or whatever Playstation may of been was a slow progression. It wasn’t until 1998 when I even saw an actual playstation. One of my sister’s friends had let us borrow it for who knows what reason and left two games, Final Fantasy VII and Resident Evil 2. I had a blast playing FFVII but the other one I just couldn’t. Going from years of playing Sega Genesis to playing RE2? Not only was it a leap in virtually every aspect of gaming I could think of, but it was also the most terrifying game I’d ever seen. A few years later my family actually bought a Playstation, so I got to revisit RE2 but could never play it for more than about fifteen minutes. The game was such an attack on the senses with it’s grisly images and atmospheric soundtrack, those games didn’t lie when that opening text would come up, “This game contains scenes of explicit violence and gore.” Yes those are the things that nightmares are made of and I’ve been a fan ever since.
Resident Evil (1996)
I suppose I did play the second game first but as I previously stated I never could build up the nerves to get very far in my younger years. So I may of got this game later but probably beat it before RE2. So this is where it all started, but instead of simply telling you what it’s all about how about I show you with this “awesome” uncut video that opened the original game?
I swear that video just gets more and more awesome as time goes by. So once the STARS team enters the mansion you take control of either Jill or Chris investigating a mystery that continually gets more and more ridiculous. If you choose Jill you’ll get a gun, ammo and occasional help from Barry Burton who kind of looks like Cliff from Cheers, but if you play as Chris all you’ll start with is a knife because men are tough! Throughout the game you encounter both injured and brutally murdered members of the previous stars team, solve puzzles, and fight everything from zombies to giant sharks, spiders, mutants, and of course dogs. It’s chilling, it’s atmospheric, and a pitch perfect start to one of the gaming industries most enduring horror franchises.
Resident Evil 2 (1998)
Here we go, this is the shit. I have so many memories of trying to build up the courage to play through this and then eventually beating the shit out of it (by which I mean completing the game.) This game basically does what any good sequel does, it improves on previous downfalls and kicks up the excitement, suspense, and overall gameplay. The game is no longer set in a creepy mansion but the dark underbelly of Raccoon City. This time around you control Leon S. Kennedy (clearly modeled after the then very popular Leonardo DiCaprio) and Claire Redfield, looking for her brother Chris (from the first game) for some reason.
Most of the game is set inside the Raccoon City Police department where you then head into the sewers to some underground research facility, trying to escape from all the darn zombie madness. The main antagonist of the game is William Birkin a scientist for the Umbrella company (the guys that created the zombie virus) who has now created the G-virus which he has injected into himself in an attempt to protect his life’s work from special agents. This means Birkin is the majority of your boss battles as you fight him in all of his grotesque and increasingly complex stages throughout the game.
This may be one of the only games where I almost enjoy the cutscenes more than the actual game. Sure it’s cheesy as hell but the gore is great and the scares are inventive and effective. This may not be the best in the franchise in terms of fluid gameplay but many RE fans consider it the best just for it’s atmosphere. This is easily one of the best playstation games ever made and of course one of the best zombie games.
Resident Evil 3: Nemesis (1999)
Just when I thought the series couldn’t get any creepier Capcom hit back hard with Resident Evil 3: Nemesis. For the most part it’s fairly similar to RE2 with one big, nasty, exception and his name is Nemesis. Who is Nemesis? In my opinion he’s the most terrifying boss in any game ever. What makes him so scary? Well not only is he huge, hideous, and practically invincible but you’re practically running from him for the entire game. He can easily kill you in one hit at almost any given time and yet he also gets a rocket launcher, why not?
The game takes place simultaneously during the events of RE2 but this time you play as fan favorite Jill Valentine. Where the second games takes place under Raccoon City this one pits you right in the shit and I gotta tell ya, there’s nothing more satisfying then killing zombies in the big city. So why is RE2 better? Because as much I like the idea of Nemesis you just can’t play this game comfortably. There’s something a little disappointing about constantly running from such a difficult enemy and it kind of gives the game a disjointed rhythm.
Another new feature of RE3 is “Live Selection Mode” where the player must select between two possible actions that flash on the screen. Whatever you choose will affect what happens in the game and how it will all end, and of course it usually appears in high pressure moments, I like this feature. So it’s a little harder and Nemesis may annoy me a little but it’s still a great zombie game and a must play for survival horror fans.
Just to give you an idea of what Nemesis is like here’s a clip of a guy playing and actually beating Nemesis in his first encounter. Whatever, that’s not how you really play the game, it’s all about the chase!
Resident Evil Code: Veronica (2000)
Ah, one of the first games I owned for the Dreamcast, so many memories. The graphics were stylin’, the gameplay a little smoother, and the scares as good as ever. Though with the exception of 3D backgrounds apposed to pre-rendered ones this was essentially the same game we’d seen in the last two installments. I feel like it had more weapons (including dual wield pistols) but really it was just typical Resident Evil. For whatever reason I’ve never beat this one, probably do to the amount of new and stronger enemies (not mention it’s hella long) but I’ve gotten a lot farther in recent years so it’s only a matter of time.
In REC:V you take control of Claire Redfield (from RE2) who is looking for her brother Chris AGAIN (Why is he always missing?) and is arrested in her search at an Umbrella research facility. So she’s taken to and imprisoned on Rockfort Island a contaminated island controlled by an arrogant commander named Alfred Ashford. I’d go on but I feel like since I’ve never gotten far enough to know what it’s all about then what’s the point?
So I can take the difficulty, I mean the last one was kind of hard but I do have one big beef with Code: Veronica it ruined the story! Not that the story to Resident Evil was ever that good but the cutscenes to this game are just over the top. The characters are more cartoonish then ever and the fact that they brought back the seemingly normal Wesker (a S.T.A.R.S member who double crossed you in the first game) and made him some kind of inhuman karate master? What the hell is going on here? This is basically the game that marked the series’ departure from just cops killing zombies to stupid conspiracies and ridiculous characters obsessed with world domination. But hey, even with all that it’s enjoyable and really showed off the capabilities of the Dreamcast.
Resident Evil (2002)
It had only been about six years since the firs game when Capcom decided to join the remake bandwagon in a move that no one really cared about. I don’t mind when games get remade so whatever, of course I’d give it a whirl and there are some nice features in the remake but also some annoying new details. So the story is the same, characters, enemies the same (mostly), blah, blah, probably the first big difference is the look of the game. These graphics blow my mind even to this day, I even remember thinking back then that graphics couldn’t possibly ever get better than this. It had a very creepy photorealistic feel to it and is probably still one of the best looking games that was ever made for the Gamecube.
I also enjoy that the remake toned down some of the cheese factor in the cutscenes, it’s just too bad that corniness would return in later games. So it’s basically the look of the newer RE games with most of the feel of the old ones. One problem I have it that the zombies in this game are too hard too kill! Think about the recent RE games and how you just mow down enemies and then imagine if each and every zombie in itself was a big struggle. All the zombies in this game not only take way too many shots to take down but then you have to find gas and fire to burn the body so that they won’t come back as a super zombies. Sometimes I’d just try and avoid the zombies altogether seeing as how little ammo you get. I suppose in a way this is the epitome of survival horror, but it was a little too hard for my comfort zone back then and I haven’t played it since.
My brother tells me that you get used to it after awhile and that in the end it’s a respectable re-imagining. I suppose it needed to be different in some ways I just wish they weren’t aspects that drew attention to the fact that I suck.
Resident Evil Zero (2002)
Though released in the same year as the RE remake RE0 is completely different game. It wasn’t just a quick cash out game either, it was in development for a longtime. Why I remember reading about in 2000 when it was being developed for the N64, there were screenshots and everything. Though you know how complicated things can get in the gaming world so it was saved for the Gamecube which was a smart move. Go and look up some pictures of this game for the N64 and then some compare it to the Gamecube and I think you’ll find there’s really no contest. REO looked amazing on Gamecube and in addition it was a lot of fun.
If you don’t already know or haven’t already guessed, RE0 is a prequel to the first game. Remember how in the first game your team was only sent in to the zombie mansion because the first team disappeared? Now you get to play as Rebecca Chambers, one of the members of the first team. You encounter Rebecca a handful of times in RE1 but this game is set a few hours before until it eventually intertwines. Along with Rebecca you’re partnered with Billy a hot tempered escaped convict that you get to switch off with. This leads to one of the new features of RE0 “Partner Zapping” where you can switch off between the two characters even if they are not together, it’s a unique feature but naturally I longed for it to just be two player. So that has it’s ups and downs but what really annoys me is the fact that they got rid of item boxes in this game. I guess they figured two characters worth of inventory space was enough but constantly I find myself dropping things only to go back and pick them up later.
Eventually this partner zapping stuff just got to me and I couldn’t keep playing it. It was just too annoying to go back and forth, back and forth and I never finished the game. It’s definitely more accessible than the remake but it’s still a little too unusual to be considered anything more than just average.
Resident Evil 4 (2005)
Though the series continued to keep fans mildly content with a new game every few years the franchise hadn’t been doing much to attract any new fans and was even in danger of growing stale with it’s predictable gameplay. So RE4 was the game that wasn’t just a breath of fresh air for RE fans but for all fans of horror themed games. It had good controls, great graphics, solid gameplay, and great scares with the series new threat “Las Plagas”.
Leon from RE2 returns as a special agent for the U.S. government on a mission to rescue the president’s daughter. Leon’s search eventually leads him a European village that appears to be somewhere in Spain and is infected with a some kind of virus called “Plagas”. This makes the enemies faster, smarter, and sometimes when you shoot them in the head big squiggly wigglies pop out. It turns out this all some scheme concocted by Osmund Saddler leader of the cult Los Illuminados. I guess they’re going to infect the president’s daughter and like send her back and infect people? Actually it’s probably one of the more basic RE storylines, but that doesn’t stop it from being cheesy. I’ve learned to deal with the fact that this series has now moved on from zombies and gotten pretty silly with ridiculous characters and plot-lines, this is probably because the gameplay is just so good it’s like who cares?
RE4 only vaguely resembles the same kind of gameplay featured in the original games opting for more action but it still has the same eerie atmosphere and for that it’s may be the most entertaining game in the franchise yet.
Resident Evil 5 (2009)
I’ve been kind of in and out of video games these days, though a sure fire way to draw me in will always be nostalgia. This game had that nostalgic effect on me in two ways; 1. It seemed like it had been an eternity since I’d played a new RE and 2. It had been awhile since I’d played a good multiplayer game. Growing up with a younger brother I very rarely played one player games “back in the day”, we were always looking for solid two player games cause ya know, sharing is caring. So it was a rare treat for me and Paul to join forces once again and play through a whole game together, a Resident Evil game at that. In an age where online gameplay reigns supreme it’s a nice change of pace to actually play with someone who is in the same room as you.
I reviewed this awhile back on the blog so I’ll be brief. So you play as Chris Redfield and his partner Sheva Alomar and they gotta go to Africa cause everyone is infected with a virus yadda, yadda Wesker shows up and is stupider than ever with his plot to destroy mankind and show off his Matrix powers. Aside from that this game has some exhilarating two player gameplay (the only way to play it as far as I’m concerned), slick graphics, good blah, blah, it’s awesome!
Seeing as I’m crapping out at the end here as I usually do on long posts, let me just say this has been one of my favorite game franchises and even though I am a very casual gamer these days I’ll probably always keep on eye on this scary little series.
I wasn’t really sure whether it’d be worth it to do this retrospecticus or not, but the fact of the matter is I’ve heard all of Wilco’s albums, so I figured I’d give it shot. Much like the new Beastie Boys album, I’m not really that excited about Wilco’s new album since, let’s be honest, these guys hit their peak a while ago. Still, they managed to record one of my favorite albums of the last twenty years, so I figure they deserve it.
A.M. (1995)
I guess Wilco basically evolved out of the band Uncle Tupelo, whom I really know nothing about. Anyway, most of the members of Wilco had been a part of Uncle Tupelo, and A.M. was kind of seen as sort of a continuation of the alt-country sound of this former band.
A.M. kind of tends to get a bad wrap, since it really doesn’t show much of the potential for artistic growth that you see on all of the subsequent Wilco releases. Still, I think you see plenty of promise in Jeff Tweedy’s songwriting, which has always been at the backbone of Wilco, despite all the different band members that have come and gone throughout the years. A.M. is pleasant enough, but none of the songs really stand out as being anything more than decent country-infused Stones-esque rock.
Favorite Tracks: “I Must Be High”, “Box Full Of Letters”, “I Thought I Held You”
Being There (1996)
Now here’s where this band really started to get interesting. Like any double album, it’s certainly not perfect, but the sprawling quality of Being There shows the band really starting to hit their stride. Much of it I think had to do with Tweedy’s growing confidence as a songwriter, but another part of the equation would have to do with multi-instrumentalist Jay Bennett, who joined the band on this album.
There really is a disparate nature of the songwriting here, as the upbeat numbers on the album are pretty damn upbeat, as songs like “I Got You (At the End of The Century)” and “Outta Sight (Outta Mind)” have an almost sing-a-long quality to them. But on the other hand, the slower songs are increasingly dark and introspective. All the while, you also see the band looking towards new kinds of sonic textures to go along with their signature Americana-infused aesthetic.
Favorite Tracks: “Outta Sight (Outta Mind)”, “Red-Eyed And Blue”, “Was I In Your Dreams”
Summerteeth (1999)
Pretty much from that first riff you can tell that Wilco aren’t really doing that same old alt-country stuff that they were doing on their first two album. This is an album that uses that classic rock mentality, but infuses it with an interest in sonic noodling as well as a pallette for bigger and bolder sounds. On top of that, you’ve got the tuneful Tweedy and the more experimental Bennett really coming together as a true songwriting team to be reckoned with.
It’s a shame that Summerteeth kind of has to live in the shadow of Yankee Hotel Foxtrot, since it really shares some of the best qualities of that album, all while featuring some of Wilco’s most affecting songs. Though it’s not a terribly long album, it still has that sprawling quality that was seen on Being There, as the songs vary from sweepingly orchestral (“A Shot In The Arm”) to infectiously rockin’ (“I’m Always In Love”). Also, you get some of Tweedy’s darkest lyrical moments, such as “Via Chicago”, which begins with the memorable line “I dreamed of killing you again last night/And it felt alright to me”. But most of all you see a small-time band knocking on ambition’s door, with no intent of holding back.
Favorite Tracks: “I Can’t Stand It”, “A Shot In The Arm”, “ELT”
Yankee Hotel Foxtrot (2002)
There aren’t many albums from the last decade that I would give five stars to, but I really have no problem admitting that Yankee Hotel Foxtrot is pretty much a masterpiece. From start to finish there really isn’t a bad track, and some of this stems from Tweedy and Bennett’s masterful songwriting, while some of it also stems from their ability to infuse the songs with a playful unconventionality. Either way, I think the clashing of Tweedy and Bennett’s talent as well as personalities is what drives the album, and you can see that by this time the two weren’t very fond of each other in the documentary I Am Trying To Break Your Heart.
At the time of the album’s release, much was made of the fact that Wilco’s record label refused to release Yankee Hotel Foxtrot, and the band was forced to release it independently on the internet. But as time has gone by, the album’s quality really speaks for itself despite how much of an impact it had on the way albums would be released in the coming years. Yet the weird thing about YHF for me is how muted of a musical impact it’s had since being released. I like to think that most “five star” albums were ones that really changed the direction of music and influenced a lot of other artists, but Yankee Hotel Foxtrot isn’t really like that. It really just stands as the work of a band reaching for something bold and ambitious, and pulling it off brilliantly. Nothing more, nothing less.
Favorite Tracks: “Jesus, Etc.”, “Heavy Metal Drummer”, “Pot Kettle Black”
A Ghost Is Born (2005)
As you can probably tell, I’m a big fan of what Jay Bennett brought to Wilco, so I’m not nearly as huge of a fan of the albums Wilco released without the late Mr. Bennett. A Ghost Is Born was the first album without Bennett, and I think it’s pretty uneven in comparison to an album as bizarely cohesive as Yankee Hotel Foxtrot.
In place of Jay Bennett’s lush atmospheric noodling, you had the addition of guitarist Nels Cline, whose guitar work often leads the band towards more jam-like territory. It’s a little surprising how well this works on a song like the ten-minute “Spiders (Kidsmoke)”, but at other times the guitar interludes seem just kind of tiring. There are also still some nice piano ballads featured throughout the album, like “Hell Is Chrome” or “Hummingbird” while there are certainly some experimental moments like “Less Than You Think” that are just frustrating, as the song last 15 minutes, 12 of which are basically just white noise. So you get the idea that Wilco wasn’t really sure where exactly to take the sound they had laid down in their last few albums, and making a slightly difficult album was the path they chose.
Here’s where Wilco started to get a bit more mellow, not that they haven’t always maintained a pretty unassuming quality to their music. But on Sky Blue Sky, you really don’t get the sense that the band is trying to use the studio in a really innovative way anymore. And that’s OK, since Sky Blue Sky relies more on a “live band” mentality, with the songs focusing more on the dynamic that exists between the band as they bash out these songs.
Again, you’ve got Tweedy’s strong songwriting at the backbone of the band, while Nels Cline seems to find a way of making his guitar a little more suited to the band’s softer side, as he displays on the sprawling guitar solo of “Impossible Germany”. I’m sure there are some people that detest the acrobatic nature of Cline’s guitar playing since it is more showy than your average indie rock guitar playing. But I think for the most part it adds a nice texture when some of these songs could come off as “just another laid back Wilco song”.
Favorite Tracks: “Either Way”, “Impossible Germany”, “Shake It Off”
Wilco (The Album) (2009)
Though I have no problem admitting that there isn’t really anything groundbreaking about Wilco (The Album), I still have kind of a soft spot for it. Maybe it’s because it was the first Wilco album I got into after hearing Yankee Hotel Foxtrot, but at the same time I think it is in a way “a return to form”, as much as I detest that phrase.
I guess the aspect I like about this album is that for the first time in a while it sounds like these guys are genuinely having fun. Songs like the album’s title(ish) track or “You Never Know” return the band to the Being There or Summerteeth days, when the band would rip into some country-infused rock boogie. Then of course you’ve got some nice ballads that show Jeff Tweedy’s always reliable introspective side, including the Feist duet “You And I”. Most of all, Wilco (The Album) sounds like a veteran band getting comfortable with themselves and their place in the world of rock music. I guess we’ll see if they keep doing this same kind of thing on The Whole Love.
Favorite Tracks: “Wilco (The Song)”, “You And I”, “I’ll Fight”
Get Some, the newest release from the sexiest band in the world, POON, debuted Thursday night at the number 3 slot on bandcamp.com’s newest artist page. The instant hit EP is a fan favorite, and is sure to catapult the group back to the fame and fortune they once new.
The EP took a little over three weeks to record, but would have been finished sooner if bass player Izzy Cummings hadn’t disappeared without a trace for two weeks straight. His arrival in the studio yesterday was celebrated as the group finished the EP, taking no longer than one take on every track.
With hit singles like (I’m Your) Lovin’ Flame and Witchita to go along with the epic Rock Gospel, it’s sure to be an instant classic.
Our week of retrospecticuses continues with a look back at the career of the Beastie Boys, who’s Hot Sauce Committee Part 2drops this week. It’s probably not even the album that comes out this week that I’m most excited about, but still, the last time the Beasties released a proper hip-hop album was during Bush’s first term. So it’s not like I’m gonna get another chance to do this again anytime soon.
Licensed To Ill (1986)
The Beastie Boys arrived on the scene with a bit of a bang, as their debut Licensed To Ill was the first hip-hop album to top the Billboard album charts, and would end up being the top selling hip-hop album of the decade. What made the Beasties so accessible to so many people including non-hip-hop fans was that they were willing to mix elements of hard rock with old school hip-hop beats, while infusing a style and attitude that was simply one of a kind. Also, a lot of the songs are just undeniably catchy, despite their undeniably simplistic and juvenile lyrical content.
Some people even tend to think that this was the high point of the Beastie Boys career, but honestly I’ve never been that huge of a fan of License To Ill, although I’ll admit the album does have a loutish frat-boy charm to it. And since John’s already done a CAT for this album, I don’t really feel the need to talk about it in further detail.
Favorite Tracks: “Girls”, “No Sleep Til Brooklyn”, “Brass Monkey”
Paul’s Boutique (1989)
It probably says quite a bit about my hip-hop credibility that my favorite hip-hop album of all time was created by a bunch of white jews, but Paul’s Boutique is just that. Trading in their mix of B-boy hip-hop and hard rock for a smorgasborg of samples ranging from Public Enemy to The Beatles to Bernard Herrmann, Paul’s Boutique was probably the first album that truly turned sampling in to an art form. Of course, sampling had been around since the inception of hip-hop, but with the help of producers the Dust Brothers, the Beastie Boys created something that was oddly familiar and yet it’s own bizarre entity.
In addition to this sample-fueled sound, the Beastie Boys stepped up their rap game, with rhymes that are considerably more intricate than those of their Licensed To Ill days, and are filled with a plethora of irreverent and often hilarious pop culture references. Of course, many saw Paul’s Boutique as a bit of a dissapointment in comparison to Licensed To Ill, as it was a complete turn in another direction and was a commercial flop on release. However, now it’s easy to see that Paul’s Boutique was years ahead of its time and is one of those hip-hop records that you just gotta check out at some point.
Favorite Tracks: “Shake Your Rump”, “Egg Man”, “Looking Down The Barrel Of A Gun”
Check Your Head (1992)
After the misunderstood triumph of Paul’s Boutique, the Beasties once again decide to take their sound in another radically different direction with Check Your Head. This release saw the band abandoning their previously sample-heavy sound for a more organic approach, as most of the album sees the band returning to their roots as a hardcore punk band, as they play their own instruments on most of the tracks.
Though there is an inkling of hardcore punk in the songs on Check Your Head, there’s also an undeniable influence of funk that fuses with a hard rock sound that makes songs like “Gratitude” and “Funky Boss” undeniably bad-ass. Also, songs like “Groove Holmes” and “Pow” exploring Meters-like instrumentals that show the Beasties displaying a surprising musical prowess in laying down some funky jams. Also, in addition to being another first rate effort from the Beastie Boys, Check Your Head returned the Beasties to more mainstream success with the stone-cold single “So What’cha Want”.
Ill Communication is a bit of an oddity in the Beastie Boys’ discography in that for once the Beastie Boys didn’t really mix-up their sound, as the album has the same dusty funk infused sound that was seen on Check Your Head. But really, I don’t have any problem with that, and it’s pretty hard to complain when the album features a few of their finest songs.
The most notable song of course would have to be the Beastie Boys’ noisy opus “Sabotage”, a song that probably remains the finest culmination of rap and hard rock that’s ever been produced. Really the only complaint I have about Ill Communication is that it probably features a few too many instrumental funk jams and not enough of the Beasties’ irreverent rhymes that are seen on songs like “Sure Shot” and “Get It Together”.
This album in many ways saw the Beasties embracing the good time vibes of the late nineties, and it’s just a really fun little album. Actually little probably isn’t the best word to describe it considering Hello Nasty‘s 73 minute running time, so there’s definitely a fairly sprawling sound to it.
They really throw a little bit of everything in to the album, as there are strains of all the different sounds that the Beastie Boys have inhabited, while they also manage to mix in electronic and lounge music to the Beastie’s already diverse range of influences. The album also features a surprising amount of singing instead of rapping on songs like “Song For The Man”, “I Don’t Know”, which have a sort of contemporary rock sound to them. And I think it’s because of this diverse sound that the album really works, as Hello Nasty is almost always entertaining despite it’s lenghty running time.
Favorite Tracks: “Super Disco Breakin'”, “Remote Control”, “Intergalactic”
To The 5 Boroughs (2004)
After 1998’s Hello Nasty, the Beasties went a long time without releasing new music, and in that time a lot had changed in their beloved NYC. So it’s not surprising that the Beasties paid tribute to New York in the album’s title and throughout the album, especially on the track “An Open Letter To NYC”.
And because To The 5 Boroughs shows the Beastie Boys six years removed from their last album and almost two decades from their debut, the Beasties seem pretty content with embracing their elder statesman of hip-hop persona, rather than trying to be on the cutting edge. But I think it’s this interest in dancing to the beat of their own funky drummer that has kept the Beastie Boys relevant, when most hip-hop artists stick around for only a few years before fading due to the ever changing trends of the genre. To The 5 Boroughs might not see the Beastie Boys sounding quite as vital or innovative as in the early days, but it still sees them thriving in the kind of old-school hip-hop that has always been at the heart of their sound, and that’s alright with me.
Favorite Tracks: “Ch-Ch-Check It Out”, “Right Right Now Now”, “Triple Trouble”
The Mix-Up (2007)
I wasn’t really sure whether to include this album since I’ve hardly spent any time listening to it, and I don’t really have much to say about it. But anyways, on Check Your Head and Ill Communication there were a number of instrumental tracks that sounded heavily inspired by The Meters’ organ-fueled brand of funk, and I guess they decided to pursue nothing but that sound over the course of The Mix-Up. So if you’re looking for some of the Beasties’ tasty rhymes, this obviously isn’t the album for you since it’s an entirely instrumental album. I mean it’s fine for what it is, but it’s not really to the type of thing I want to listen to when I’m in the mood for The Beastie Boys. But with Hot Sauce Committee Part Two coming out today, we finally get to see the Beastie Boys once again laying down some funky fresh rhymes.
Favorite Tracks: “B For My Name”, “Electric Worm”, “Off The Grid”
I’m not sure about this, but I feel like consensus among Da Morgue’s staff is that Ron Swanson is the best part of Parks and Recreation. Now I don’t say that lightly, because the show is really good for each and every one of its cast. But there’s something about Ron’s insane libertarian manliness that helps him rise to the top. So it is a real privilege that we get an episode focused on him, and boy, this show did not waste that opportunity.
Things start innocently enough, Tammy is in her mess with Ron mood again, but this time Ron is prepared to handle her: he’s got Wendy. Most of this relationship has been off screen, but from what we can tell Ron and Wendy seem to genuinely have a solid relationship. But that’s ripped away when Wendy decides she has to go back to Canada, a place Ron will never set foot upon. Heartbroken, matters are made worse for Ron when Tom shows up with Tammy. Knowing Tammy is just using Tom to get at him, Ron leaves with his ex-wife to settle matters once and for all.
The next day, Leslie is bailing Ron out of prison. He’s wearing a kimono, has dreadlocks and is missing the middle of his mustache. Worst of all, he appears to have married Tammy again. The department tries to intervene and show Ron he’s making a mistake, but Tammy has blinded him to that logic. Only when he sees her physically beat up Tom does her spell break and Ron escapes from her clutches once again, carrying Tom away.
There were so many great moments, many of which can be summed up with a quote. “It rubbed off, from friction.” Ron blankly watching a video of himself telling him to castrate himself. “Seriously Jerry?” So good!
I don’t want to neglect the other stories, but this was really Ron’s show. April is working for Chris temporarily, despite her work ethic Chris wants her to come back with him to Indianapolis. Leslie throws a pizza party for the cops and shows Ben that he is still very much an outsider when it comes to Pawnee. I tell you, Parks and Recreation is definitely making up for lost time, it’s flying through these plots.