Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

T3 09: Top 10 High School Movies

The clocks have sprung forward, and that means school’s out for listing. As the gang gets excited for the highly anticipated 21 Jump Street, they look back at all the great high school movies they’ve seen, as well as a few they haven’t. They have a lot of fun, and if you’re not careful, you might learn something too. But probably not. Unless you always wanted to learn about how good the song from Mr. Holland’s Opus is – which you didn’t.

Take a look at the list after the break, or just listen to the podcast and have a better time. I swear to blog.

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T3 08: Top 10 SuperNES Games

After dedicating so much brainpower to reliving the Nineties, it would seem like a waste to move forward in time without at least talking about another cultural icon: the Super Nintendo. Sure, it might not have the infamy or name recognition of the original Nintendo Entertainment System, but it’s hard not to respect the amazing library of games for Nintendo’s second home console. It’s our first and maybe only video game-centric podcast, enjoy it!

Or take the jump to not enjoy it!

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T3 07: Top 10 One-Hit Wonders of the 1990s

Sorry for the delay, some technical difficulties arose, had to export it overnight. Enjoy!

There are two kinds of people: those that hate 1990s music and those that love it. Everyone at T3 falls in the latter. As younglings, the music of Weird Al and The La’s seemed wonderful and exciting to the guys. Now that they’re all older and vastly more cynical, they return to wring what little nostalgia is left out of the tunes that they still remember. By discovering together their favorite Nineties One-Hit Wonders, they find what they had really been looking for all along: each other.

If all that sounds like a bit much to you, you could always just look at the list after the break.

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Old Dog, Newish Tricks

Dr. Dog – Be the Void

Here’s an album I didn’t think I’d be the one reviewing. Dr. Dog is a band I’ve always liked, but more on an individual song basis than entire albums. For example, “My Old Ways” is a tune I love to listen to, but right now I probably couldn’t tell you what any other song off We All Belong sounds like. Nonetheless, the latest release from these titans of lofi has been out for a few weeks now and if I didn’t write about it, I fear time might forget about it.

The big question about a new album from Dr. Dog is how they’ve improved production values. I can’t say they’ve improved over Shame, Shame. Rather, they’ve gone it bit backwards. While Dr. Dog’s last album was beautiful, this time they went for the fuzzy, classic rock feel of their early, self-recorded material. Everything’s fairly anthemic, energetic and exciting to listen to – I’d say this album has as many catchy tracks as any other of their albums.

After 2011 saw many of my favorite bands release disappointing new albums, it’s really pleasing to hear Dr. Dog, after five albums, is as good as ever. And if you can listen to “How Long Must I Wait” and not find it stuck in your head later, you’re not human.

Favorite Tracks: “Lonesome,” “How Long Must I Wait,” “Get Away”

T3 06: Top 10 TV Show Title Sequences

Finally leaving the domain of movies for a change, the guys take on perhaps their most heated topic yet: TV show title sequences. Yes, those memorable segments at the beginning of shows that you probably forgot about ever since you got your DVR. It’s a battle of visuals and music; the catchy versus the memorable, the time-tested classics versus modern marvels. A topic so deep and with some many options, there’s quite a high probability one of your favorites won’t even get an honorable mention. Strap in baby, it’s time to get your T3 on.

Or you could just skip the whole show and read our final list. I wouldn’t do it, but we’re all for free will here.

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There’s Gonna Be a Reckoning

Kingdoms of Amalur: Reckoning

As the first title from Curt Schilling’s 38 Studios, Kingdoms of Amalur: Reckoning demands comparison. At first look, Reckoning seems very Fable-like, with its quasi-cartoony art style, whimsical score and ambition to combine quality combat with an RPG world. Knowing that Elder Scrolls veteran Ken Rolston designed the game makes all the elements borrowed from that series more apparent. But really, if there’s any single game to compare this to, it would be World of Warcraft. Played solo, forever.

The game begins with the player character dead and then quickly not dead, being revived by a thing called the Well of Souls right before it’s destroyed by evil invaders. This is a world were fate is a very real thing, which everyone accepts and follows. Except for our undead hero, who has become the Fateless One, able to not only determine his or her own destiny, but to change the fates of others. And what does one do with such vast potential? Become the world’s premier errand boy.

Reckoning plays very much like an MMORPG, as fetch quests quickly become the game’s MO. There is a staggering amount of quests to do in the world of Amalur, but most of them just aren’t that interesting to do. Like World of Warcraft, taken individually, the tasks you are given just aren’t that interesting, and I quickly found myself skipping through sidequest dialogue and only completing the jobs that were on my way to the next real mission. The game’s main story is actually really serious and pretty good, as are the faction quests (ala Elder Scrolls) so I recommend you take this approach as well and not let the glut of sidequests dilute your experience.

Where Reckoning really shines is its combat system, which really plays up the fateless aspect of the story. Since you can choose your own destiny, the game lets you spec your character between warrior, rogue and mage trees, or any combination of the three. I spent most of the game as a warrior mage, beating enemies around with a combination of a giant greatsword and magical Frisbess called chakrams, while also blasting foes with spells. The game has a simple combo system that lets you easily combine all your strengths into devastating chain attacks, and, while it’s not quite God of War or Devil May Cry, this is a huge step up from even Skyrim.

The sheer quantity of loot in this game is pretty impressive. There are chests everywhere full of reagents, gear and gear to be broken into reagents. Good stuff can be anywhere, I found legendary items in piles of rocks and hollow logs. So you’ll be spending a lot of Reckoning going through every shiny clump in the area, looking for the next great thing. It doesn’t help that the game’s inventory interface is somewhat lacking, at least on consoles. Not a lot of information is presented at once, and it takes a few too many clicks to get anywhere. But honestly, it’s not really that bad and the game’s junk feature, which lets you put everything you don’t want in one place and sell it all with one click, is pretty great.

I got over 40 hours out of Reckoning, and I still have a shocking number of quests left to complete. Knowing that this game is paving the way for an Amalur MMORPG makes me wish that this game was online in someway. I want to show people my cool spec and all the sweet gear I crafted for myself. I want my accomplishments to matter. Without a controllable party or a fun memorable cast of characters, I feel so alone. It’s not easy being fateless.

T3 05: Top 10 Romantic Comedies

22 movies enter but only 10 leave in this epic battle of true romance! Our unusually epic Valentine’s week continues with a podcast that’s just simply full of love. Sean, John and Colin get together and talk about a genre of film that couldn’t be closer to their hearts: the romantic comedy. And while I’d like to say that a conversation this dear diffuses the usual arguing, that’s certainly not the case as they put together this hotly-contested list. In fact, the only real sure thing this time is that Sean still hasn’t seen enough movies.

If you’ve got to get back to your significant other, you can just look at the final list after the break.

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