Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

Remember the Titans

Titanfall

The two biggest games of the first quarter of the year, Titanfall and Dark Souls II, came out on the same day, but that’s about all they have in common. The latter is a punishing, largely singleplayer quest that pits you against crushing challenges that are so intense, they create almost as Stockholm syndrome-esque sense of joy when they are overcome. Titanfall, on the other hand, is multiplayer-only and it just wants you to feel awesome as often as possible. That’s kind of a refreshing change of pace in this day and age.

The modern online multiplayer FPS is all about progression; whether it’s gun upgrades and perks in Call of Duty or cooler looking armor in Halo, you’re always playing for more than just winning the match. Titanfall has that aspect to it too, but it’s extremely scaled back compared to those games. There aren’t too many weapons, attachments, and perks to unlock. A battle in this game isn’t a means to an end, at least not that end. No, here you’re playing for the pure satisfaction of all the cool things you can do right off that bat – like drop a giant mech on someone’s head from space.

Like so many next gen experiences, Titanfall‘s about the asymmetry. You play as a pilot and will spend your time split between running around on foot and within your titan, the massive mech that is your one and only friend. As a pilot you are extremely agile, you can run on and up walls gracefully and easily. In a titan you are lumbering and slow, but capable of bursts of speed and, you know, crushing people with your feet. It’s a great, delicately balanced approach to gameplay that gives you enough options to change your approach, but never feel outgunned. A pilot is capable of taking down or avoiding a titan, and I wouldn’t be surprised to find out that many people actually prefer letting their titan fend for itself.

AI is a bigger part of Titanfall than any other online FPS this side of Left 4 Dead. For one, when you call your titan down from space (the titanfall) you don’t have to get in it. Instead, you can tell it to follow you around or guard a specific location, which it will with gusto. This comes in handy, because although the game is just six-on-six, each map is also full of AI controlled enemies. These bots serve essentially the same function as creeps in a MOBA game; they’re fodder for you to kill to rack up points. I love this idea, as it makes the battlefield seem more chaotic and it provides something to focus on if you’re just getting dominated by the other team. Plus, they run around yelling about how great and dangerous pilots are. Like I said, this game wants you to feel good.

That carries over to pilot loadouts as well. One of the first guns you get is a smart pistol, a gun that locks onto enemies. It’s great for taking out packs of grunts, but requires a few seconds to get a bead on other players. That means anyone who takes the smart pistol is free to run around mowing down bots, but only the really skilled will be able to use it effectively against humans. Every other gun in this game feels just as carefully balanced, with enough advantages and tradeoffs that I am actively using all five pilot and titan custom loadouts when I play. There isn’t a lot to choose from, with basically just one of each type of gun and only three titan chassises, but that’s less limiting when everything seems useful.

Honestly, my biggest disappointment with Titanfall is the campaign, which is probably just because of my own unfair expectations. I didn’t know much about it going in, only that it would be part of the multiplayer and this was the long-in-development game from the a bunch of the people who brought us Call of Duty 4: Modern Warfare, a game with a wonderful, memorable campaign. As it turns out, the campaign is little more than some multiplayer matches with contextual voiceovers. The story plays out the same way regardless of winning each match, which is the most troubling aspect of this venture. In a game that is so much about empowering the player, here I was left feeling powerless. The whole mode ended up seeming like a vestige of older game design.

Outside of the campaign, there are two team death match modes, one which gives you points for killing anything, another which only rewards pilot kills. There’s a domination mode and capture the flag for those who like objectives. And then there’s Last Titan Standing, a mode in which every player gets one titan and one life, and teams compete to destroy each others’ titans. None of it is groundbreaking, but it feels different and exciting thanks to the simple fact that there haven’t been other games that focused on man-on-machine combat. With 15 maps and the promise of future DLC, this seems like a great package for the Call of Duty crowd.

But what about the outsiders? Personally, I’ve never really, really gotten into an online competitive FPS. I dabbled in Battlefield 1942 and a few of the Halos, but never really committed to a game like a lot of people do. I’ve had a lot of fun with Titanfall over the last week, and I want to keep playing it. The matchmaking seems kind of shitty right now, but that will get fixed. Will this be the FPS that finally gets me? I hope so. If not, I’ll still be optimistic about Titanfall 2.

Morning Glory

Beck – Morning Phase

As Mildly Pleased’s resident Beck fan and someone who has gone on the record that Sea Change is one of Beck’s best albums, it’s pretty difficult to contain the glee I have for Beck’s first album in six years. I knew it was coming, I had a sense of the vibe he was going for because of all the singles that he’s put out in the interim since Modern Guilt, but I was a little concerned that Beck maybe didn’t have any more albums in him. After all, his last major release was a songbook he intends to never record.

Not that Beck hasn’t done neat things since 2008. I enjoyed his contributions to the video game Sound Shapes, particularly the song “Cities,” which I wish he would actually release as a real song. He also did that “Sound and Vision” cover thing last year, which is either awesome or extremely pretentious, I’m not quite sure. And then there are all the singles that have popped up in my Rdio feed since 2013, a few of which didn’t even make it onto Morning Phase. I liked those too. Basically, Beck’s done enough to keep people like me interested over a gap long enough that some fans probably did lose interest.

But this album rewards long-time Beck fans. The first track on Morning Phase, “Morning,” is clearly evocative of “Golden Age,” one of the simplest, and best, songs he ever recorded. There are highs and lows as the album continues, but I’ve found it a consistent source of aural entertainment for a couple weeks already. Now into his 40s, Beck’s days of rap rock are long over. Despite the title, I doubt this album is representative of Beck in any sort of a funk like he was on Sea Change – this is no phase. And that’s great, because I like what he’s doing. I just hope he keeps actually, you know, recording it and making it available.

Favorite Tracks: “Morning,” “Blue Moon,” “Waking Light”

Lego My Movie-O

The Lego Movie

It seems like the logical next step. The Lego Company had already conquered the fun-for-everyone toy market. They had already turned every franchise under the sun into somewhat positively received video games. It was time to make a movie. But man, that’s a pretty tricky next step. After all, how could you possibly make Lego, on its own, into a movie and not have it feel like a 90 minute commercial? By making the movie about attacking the core conceit behind the product.

Soon-to-be biggest movie star in the word Chris Pratt stars as Emmet, the plainest and most ordinary minifig in the whole Lego world. He’s happy living by the rules and laws set in place by President Business (Will Ferrell) until he meets Wyldstyle (Elizabeth Banks) and accidentally finds himself on the run when he gets Piece of Resistance stuck on his back. As he learns about President Business’ nefarious plans, he also discovers that you don’t have to follow the rules as he meets up with the master builders, including Vitruvius (Morgan Freeman) and Batman (Will Arnett).

That, to me, is the weirdest part of the movie. Lego’s entire business model is selling pre-packaged kits. The only reason I made original things is because I would build things, they’d break, and we’d throw the pieces into a communal Lego bin. When I went to the store to buy Legos, it was to buy specific kits, not just a collection of assorted bricks. I mean hell, look at what gets marketed, it’s always the kits. Even the video games are all about cross-marketing a franchise and Lego. People buy Lego Star Wars, not Let’s Go Build, You Know, Whatever, with Legos.

In effect, The Lego Movie is telling kids not to go buy more Lego kits, but to go home and build something new out of what they’ve already got. And that’s a really neat message for a movie like this to have – it’s kind of the same message Toy Story had. That the whole narrative is kind of invalidated by some bold, and perhaps poor, narrative choices in the last act doesn’t take away from that. And to be honest, it doesn’t invalidate how fun the rest of the movie is either.

Let me be clear, this is some fast-paced shit. Kids these days, they want a fucking ride. There is always a lot going on the screen, keeping every moment exciting and colorful and maybe a little overstimulated. I’m not really sure how much of this is stop-motion and how much is CG, but I can say the movie looks really good. I guess that’s a testament to the work done here that I can’t see the difference. The Lego Movie is action-packed and when they’re not racing, fighting, or exploding, you can bet they’re making jokes.

Probably my greatest personal joy watching The Lego Movie is its sense of humor. There are a lot of pop culture references, all of which I got, which seems kind of weird since I wouldn’t place myself exactly in the target demographic for this movie, but whatever. But there’s a lot more to the comedy than that, and I especially enjoyed the gags that pointed out the reality of the story being played out by toys. What can I say, this was the most fun I’ve had with Legos since Lego Rock Band.

T3 74: Top 10 Directors Who Should Quit

Now that America has caught up to – and maybe even surpassed – us on anti-Shia LaBeouf sentiment, we return to the well of unfair criticism with a list of directors who just aren’t doing it for us. Maybe they’re just hacks, maybe they’ve been screwed over by the studios, maybe they were once great and lost the touch – this week we don’t care. All we do is ask that they stop. Please. For America. Although, last time we were pretty wrong about Matthew McConaughey… I wonder if someone one this list is similarly charmed.

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Pitching Tents 03: Sports

It’s the long-awaited return of Pitching Tents, just in time for the big game! This week on the show we come up with our best ideas for a movie about sports. Not just football, that would have been too constraining. I mean, if we had done football, would we have really done another show for baseball? Basketball? Hockey? Probably not, right? We’ve only managed to do like three of these so far. No reason to be so limiting this early on. Anyway, go Seattle gridiron football team who legally I’m not sure I can write about or mention online without paying somebody something!

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T3 73: Our Top Anticipated Movies of 2014

It wouldn’t be fun if it was easy and that’s never been truer than this week on T3, when we battle technical problems and the very limits of our bodies to make a new episode for you. Yeah, sounds pretty exciting, doesn’t it? Like you can’t wait to hear it? Like you feel like you’ve been hearing how great this episode is for such a long time that you can’t wait to finally get your hands on it? We get the feeling. That’s why this week, John and Sean bring you their top 10 most anticipated movies of the year. Also, Colin lists his least anticipated movies, because we’re mean sometimes too.

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Sean’s Top 10 Video Games of 2013

Looks like I have the honor of putting the final nail in last year’s coffin. Video game historians will probably remember 2013 as a year of the new technology, with a news cycle was dominated by PS4s, Xbox Ones, 2DSs, Ouyas, Steam Machines, Occulous Rifts, and more. For a lot of people, myself included, the PC had become the dominant platform over the last few years, as a tired console generation led to fewer exclusives and PC ports that were straight-up better than the console versions. But the knowledge that this would be the last year people really cared about their PS3s and 360s did let some developers cash in on some awesome ideas while everyone was started focusing their attention on the future. Let me show you some of my favorite games from last year.

As far as honorable mentions go, there’s a lot that I still haven’t played that I’d like to – these lists would be way easier to do in like early March. So Tearaway, Metal Gear Rising: Revengeance, Forza Motorsport 5, Shadow Warrior, Ni No Kuni, Metro: Last Light, The Wonderful 101, and Fire Emblem Awakening, I’m sorry I either didn’t play you or didn’t play you nearly enough to really know how I feel. There were also two really terrific series relaunches early last year that I thought were great; DmC and Tomb Raider. Oh, and two sequels caught me off guard with their quality, Dead Rising 3 and Dead Space 3. Those sure sound like video games, don’t they?
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