Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

T3 100: A Farewell to Lists

The original idea for Top Ten Thursdays was a simple solution to two problems: one, writing T3 posts on the blog was a contentious, time-consuming affair and two, Da Podcasket was a meandering, directionless mess. So doing a podcast where we made lists seemed to be the perfect solution – it would be easier to jot down nominees and talk about them as a group than to try to do the whole thing solo written, and our podcast would have an actual hook to get people interested. But as our professional lives became more busy and we invented other types of shows that better complimented our strengths, Top Ten Thursdays became something of a black sheep – or perhaps even an albatross keeping us from podcasting.

So we decided it was time to retire the old girl. But we couldn’t do that without a proper send-off, which is what you have here as episode 100 (give or take a few). Join us as we reminisce over some of our favorite moments while trying to track the history of the show over its four and a half year run. You know we did this one right: little to no research, one long take, plenty of jokes we’ll regret later. It’s the end of T3, Judgement Day is finally here! The machines will rise!

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It Was the Best of Game of Thrones, It Was the Worst of Game of Thrones

Game of Thrones Season 6

For all that has been made of Game of Thrones‘ bold, innovative storytelling, there has remained an obvious direction for the show to go in and certain characters that appear untouchable. Jon Snow, Daenerys, Tyrion, Arya, and Sansa have all been put through such a wringer that to not see them achieve their goals would be infuriating for the audience; we’d hate to see all that time spent caring wasted. Which is a weird attitude to have for a show that helped popularize the “anything can happen, no one is safe” attitude of modern dramas like The Walking Dead and Fargo.
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The End of the End

Uncharted 4: A Thief’s End

Naughty Dog had a console generation formula: A new IP, two sequels, and then a fourth, different game. The first PlayStation had the three Crash Bandicoot games, then a kart racer. The PlayStation 2 had the three Jak and Daxter games, then a kart racer. The PlayStation 3 had the three Uncharted games, then wacky kart racer The Last of Us. So for consistency’s sake, I wasn’t sure there needed to be an Uncharted 4. Especially since the third game seemed to wrap a bow on the franchise. Well, I was wrong: Uncharted 4: A Thief’s End is a bow-wrapping masterclass.

The leap to the much more powerful PlayStation 4 is immediately noticeable – Naughty Dog has always had a knack for getting the most out of Sony’s machines, and Uncharted 4 is one of the best-looking games I’ve ever played. Sure, that’s superficial, but given the type of game this is, it ends up meaning a lot. The exotic locations are gorgeous to look at and explore, it makes the adventure more alive and dangerous and the destruction of ruins more tragic. And when the characters are this detailed, the motion capture so good, you get one of the few games where watching cinematics is a genuine pleasure.

Like all great franchises eventually, Uncharted 4 is about family; specifically, Nate’s long-lost brother Sam, who was presumed dead at the very beginning of Nate’s adventuring career. Now Nate, after the insanity of Uncharted 3, has done his best settling down with Elena, but he’s getting restless living a normal life. So when Sam resurfaces and explains that he needs to get the greatest pirate hoard in history, it doesn’t take much convincing to get Nate on board. But like all lost treasures, it’s stayed lost for a reason, and the brothers are far from the only ones looking for it.

Most of the game is played with Sam at your side, doing his best to help take out enemies and get boosted up ledges by you. You don’t really have to worry about protecting Sam, The Last of Us this is not, and giving the game constant banter from beginning to end is definitely a net positive. It is kind of like that other game in that Sam is played by Troy Baker, the guy who played Joel in The Last of Us and one of the most prolific video game actors today. But, you know, he gets a lot of work because he’s good, and he and Nolan North are pretty great together in this game.

But this is a game and I play Uncharted games because I’m looking for the epic set pieces. This one has a ton of them, many of which built atop some of the new abilities added to the game. Nate has a grappling hook now, which he can you to swing or climb on certain points of the world. He also has learned how to drive cars, which is used both in action scenes and puzzle solving. This all comes together in one of the game’s high points, when Nate smashes through a city in a jeep, then proceed to grapple between various cars and motorcycles as he chases his target. It’s nuts.

There’s also a multiplayer mode but I didn’t really care. There’s some coop stuff that I’d like to check out, I guess, if someone I know ever buys this game. Really, though, it doesn’t matter. I came for a new Nathan Drake adventure and I got maybe the best one yet. My biggest complaint is with the villains, who both are pushed in unfortunate directions at the end of the story, kind of ruining them for me. But I loved me all that family togetherness. Uncharted 4, you’re great! Never make another one.

Top Stuff of 2016 So Far

Hey buddy! Just wanted you to know that even though we are on the cusp of a post-T3 world, that doesn’t mean we’re going to stop doing the big, easy best of the year lists (for at least as long as we keep doing these irregular podcasts). That includes the top stuff of the year so far podcast as well, one of the shows that least well fit the T3 format in which we discuss an arbitrary number of video games, albums, TV shows, and movies that have been abnormally good during the first half of the year. Which ends today! It’s June 30! July starts tomorrow! We’re halfway there, living on a prayer!

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Gundam Dumb Fun

Gundam Breaker 3

Can you believe we’re already close to half of the way through June? That means were almost 50% done with 2016! Most years I’d write about how amazing it is we’re already this far into the year (and thus this close to Christmas) but this year has been, frankly, a slog. Between beloved entertainers dying, outright tragedies, the Trumpification of politics, and everyone’s personal struggles, I’ve got a depressingly large selection of reasons to wish we could just skip ahead to 2017, but a few compelling ones forcing me to focus on the here and now – like my video game backlog!

The Witcher 3 was such a good, long game that I’ve had a hard time since then committing to lengthy experiences since completing it. I’ve still barely scratched the surface of Metal Gear Solid V, and am paralyzed in fear of getting into the new Fire Emblem and X-Com games. Instead, I spent the winter and spring on lighter fare like Tom Clancy’s The Division (it was OK), Hearthstone (the new cards are fun), and VR games to go with that crazy expensive headset I bought. So it wasn’t until May that I saw the credits roll in a game. It was one I imported, a sequel to one of my favorite games last year, a crazy little gem called Gundam Breaker 3.

Gundam Breaker 3 is all about bringing the joy of building Gunpla (that’s the street term for Gundam plastic models) to the digital world. And they do that not by simulating tearing tiny parts out of plastic molds, but by letting you build, paint, and fight in a mobile suit made of all your favorite Gundam parts. This game features over 200 mobile suits broken down into their heads, torsos, arms, legs, backpacks, shields, and weapons. It’s up to you to pick the best combination, as pretty much everything is allowed, no matter how ugly things get.

The big change this time around is that stats for all parts are identical when they’re at the same level, so players aren’t forced to choose between their favorite parts and the most optimal build. To compensate, the game has added new optional parts which can be attached and positioned to the mobile suit’s body. These parts include various guns, missiles, grenades, swords, funnels, bits, reactors, and even the signature Gundam V fin, so all the most iconic stuff is available to you, if you want it. Even special moves, when used enough, will be unlocked for use without their default weapon type/part requirement. You even don’t necessarily have to migrate from the starter HG parts to the larger MG parts this time, as you can just keep leveling your HG parts and they will maintain stat parity.

Anyway, that’s the sell for people who already have tried Gundam Breaker games. For everyone else, here’s all you need to know: this is Gundam Diablo. There is a small set of levels which you will play over and over with increasingly stronger enemies. Every single one of them will drop parts, which you can take and use on your Gundam. So you kill a Tallgeese, you might get a Tallgeese head. You’ll do this over and over, as even if all you want is that Tallgeese head, parts have levels and you want to level yours up to the cap so you can have the strongest Tallgeese head possible. If that sounds good to you, go get this game now.

The story is actually a lot weaker this time around, as the melodrama of the last game is replaced with a lame story about a humble Gunpla shop trying to establish itself as the best team of Gunpla fighters in the world. It picks up at the end, with space elevator high jinks, but you can skip the whole thing. Which is a shame, because this is the first game in the series to be available in English (even though it still didn’t make it to North America). But being able to read the menus will be a big boon for those of us without the ability to read Japanese. And the game plays better than the last one too, so development effort was focused in the right area.

In the mid-2000s, I looked to the Armored Core series and dreamt of a Gundam game like that. We’ve got one now, just with a really light, cartoony tone. Which is fine. Gundams are toys, and my fantasy isn’t to fight in a real war against real humans who are trying to kill me. I just want to make the goofiest, most impractical war machine ever conceived.

The War of Bucky Aggression

Captain America: Civil War

You’ve heard enough of TV’s golden age, the period starting probably with The Sopranos in which suddenly there were too many great shows to watch. It’s gotten to the point where some people say TV has surpassed movies, especially when it comes to comedies and dramas, while cinema has become obsessed with franchises and blockbusters. I don’t really think it’s as simple as that narrative, but it is definitely something to be aware of as Marvel Cinematic Universe begins Phase 3 with Captain America: Civil War, the best episode of the MCU Show yet.

This year has given us several takes on the superhero in-fighting genre; Marvel did it itself a few months ago with the second season of Daredevil, which pitted The Man Without Fear against The Punisher. That was an ideological battle, with Punisher believing that Daredevil’s belief in redemption really just gives criminals more opportunity to hurt people, and Daredevil arguing Punisher killing villains makes him no different from them. It was good. Also there was Batman v. Superman: Dawn of Justice, which was more obsessed with how the fight between those two titans would play out than why such a fight would ever happen. It was bad. Civil War is closer to Daredevil, thankfully.

It’s been a recurring criticism of Marvel movies that they do a great job fleshing out the main characters and a terrible job making villains interesting, so it figures one of their best villains would be the original MCU hero, Iron Man (Robert Downey, Jr.). After another Avengers-caused disaster, the governments of the world demand that superheroes register with a UN-run agency or retire. Tony Stark becomes the face of the pro-registration movement, and many of the Avengers join him, but Captain America’s (Chris Evans) justifiable skepticism stops him from signing, and the ill-timed reappearance of the Winter Soldier (Sebastian Stan) quickly leads to Cap and those that side with him ending up on the wrong side of the law.

Seeing heroes fight each other is dumb. So the movie has to earn it, and the ideological battle here is a good one. Ever since Man of Steel, if not earlier, audiences have been concerned about the collateral damage of super heroics. One of the best aspects of Age of Ultron was that it showed the Avengers work just as hard trying to save people as they did fighting the bad guy. The debate of accountability also fits the character arcs of both Cap and Iron Man. Over four movies, we watched Steve Rogers become disenfranchised – we know he doesn’t feel like he quite fits in the 21st Century, and even though he started out as literally a soldier, he doesn’t trust organizations anymore after seeing how corrupt SHIELD was. On the other hand, over his five movies, we saw Tony Stark go from the rebel who gave the finger to the board at his company and congress, to a man constantly beaten down by his hubris. He was already dealing with intense PTSD before Ultron, now the guilt of that is destroying him. The soldier becomes the rebel, the rebel becomes the soldier, and it all absolutely fits these characters.

It’s also great that the movie shows the Avengers really don’t want to fight each other. They strongly disagree, but in the big six-on-six battle, it’s made obvious nobody really wants to hurt each other. The most heated parts of that battle are based on misunderstandings and mistakes. And the final battle, which is real, is justified by heightened, compromised emotions. It’s the part of the movie that worked least well for me, especially since the epilogue has one character tell the other that there are no hard feelings.

What I’m trying to tell you is that Civil War does everything Batman v. Superman failed to do, and it does it effortlessly. A believable, meaningful fight between the rich, technology boy and the blue boy scout? Pretty much nailed it. A meddling human who’s masterminding the whole thing? They give us Zemo (Daniel Brühl) an ultimately unnecessary but still interesting villain. An expansion of the cinematic universe by adding new heroes? We get Black Panther (Chadwick Boseman) a badass warrior king who learns a lesson about the price of vengeance and MF’n Spider-Man (Tom Holland), a briefly shown, delightful guest in the fray.

Most importantly, the movie is still fun. Juggling this many characters is hard, what’s even harder is making sure each character seems cool, tough, and funny. The Russos pulled that off somehow, as every damn character in this movie felt like they belonged. Yes, even Don Cheadle’s War Machine. It’s an amazing feat, at it only came at the cost of the movie not really feeling like a movie. This is just part of the story of these characters, a film akin to (but more satisfying than) something like The Hunger Games: Mockingjay – Part 1 in its absence of a beginning and lack of a true ending. Welcome to the new age, movies aren’t movies anymore. You either going to love that or hate that. Time to pick a side.

T3 99: Top 10 Tabletop Games

Sometimes, it’s pretty obvious when our podcast would be controversial if we had a large audience. So go easy on us this time, OK? For us, board games are an activity, a socializing tool, a means of joke creation. It’s not our lifestyle. I can’t even convince the others to play Hearthstone, you really think I can get them into Dominion, Carcassone, or the even deeper games that I haven’t even tried? So instead, try to enjoy the conversation, as this is far, far from the definitive list of the greatest tabletop games.

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