C.A.T.: Endtroducing…..

DJ Shadow – Endtroducing….. (1996)

So it’s around 1 or 2 AM, and I’m not really feeling like going to bed quite yet, so what music do I decide should ease me into these wee hours of the morning? Well lately it’s been the etherial hip-hop odyssey that is DJ Shadow’s debut Endtroducing…. I’m not saying it’ll put you to sleep, but for some reason it just seems like a good fit for those restless nights, I don’t know why.

This album would eventually make it into the Guinness book of world records for being the first album made completely of samples. All DJ Shadow used to make the album was a 12-bit sampling drum machine, a set of turntables, and an early version of Pro Tools. Now I’m sure just on that basis, if you’d never heard this album you probably say, “why would I want to listening to music that is made completely from non-original material?” And my answer would be that there really is an artistry to the way Shadow employs his encyclopedic knowledge of obscure music to create something that is quite the opposite of derivative. In fact there aren’t many albums that sound quite like it, not that I’d really know.
Endtroducing…. is generally classified as hip-hop, but really hip-hop is just one piece of the puzzle that is this album. The genre combines with jazz, funk, classical, and all sorts of different sounds to make an album that has a surprisingly somber tone, while still giving you plenty of funky moments as well. “Midnight In A Perfect World” probably best defines the heavy piano and funky drum sound that exemplifies the album, but if I had to pick a favorite track, it’d have to be the relentlessly bad-ass “The Number Song”.
So if you’re looking for something different, check it out. I mean how many people can say they have more than one instrumental hip-hop album in their collection? As far as I’m concerned, this might be the only one I’ll ever need.
Favorite Tracks: “The Number Song”, “Stem/Long Stem *Transmission 2”, “Midnight In A Perfect World”

Jacko is Backo


I never know what people have or haven’t heard, but I was unaware until just recently that a posthumous Michael Jackson album is coming out this year. It’s not surprising considering that Michael Jackson is currently the hottest selling dead celebrity, but I think there’s a lot of potential for this project. I remember hearing all the time in 2007 that Michael Jackson was doing a lot of recording. So there’s good chance there could be some good stuff here, not like they’re just scraping the bottom of the barrel.

The album entitled “Michael” is due out December 10th and new song “Breaking News” is now streaming on M.J.’s site. Sony records says it’s not the first commercial single so I guess it’s just another track on the album, but I like it. It doesn’t have a really catchy hook, but it’s arrangement and rhythm are great and it’s been growing on me. So I’m excited for this release, I hope there will be a big, catchy, breakout single but even if it’s just stuff like “Breaking News” I’ll be content, long live the king.

Oh Deer

Deerhunter – Halcyon Digest

It’s seems that every fall I must find an amazing alternative album by a band that I’ve never heard of but it turns out they’ve been around for a while. It looks like this year that band will be Deerhunter and that album will be Halcyon Digest.

It’s been a little while since I listened to an album this icy hot; at times it reminds me the terrific Teen Dream by Beach House and the legendary Merriweather Post Pavilion by Animal Collective. That is not to say Halcyon Digest is derivative, just that it is able to tap into that airy, beautiful world that exists just outside of pop.

Like most things in life, Halcyon Digest starts slow, with the chunky sounds of “Earthquake” that evolves into a crushing cacophony that sweeps you away into the land of Deerhunter for the next 10 tracks. I think the standout track for me is “Helicopter,” a dreamy, sad song that always grabs me when it comes on.

What really makes Halcyon Digest stand out is that it all seems so laid back. I haven’t seen Deerhunter play, but this album feels effortless, like these sounds just flew out of them. Or perhaps they flew out of us.

Seriously though, this shit is hotter than the Donkey Kong Country soundtrack.

Favorite Tracks: “Memory Boy,” “Desire Lines,” “Helicopter”

Fail the King

Fable III

When Fable III came out a couple of weeks ago, it didn’t seem real to me.  I hadn’t really seen much of the game and the first two in the series seemed like they were in development for years. Yet here it was, only a couple years after Fable II, the next entry in Microsoft’s answer to Zelda. Unfortunately, Fable III feels like it could have benefited from some more time in development.

It’s 50 years since Fable II and you play as the younger son or daughter of your hero from the first game. Your older brother, Logan, rules Albion as a tyrant, quickly forcing you to run away with your mentor, loyal butler, and not-as-important-as-Fable-II’s dog. Despite being a prince or princess you have no money and no one trusts you, so you must go around Albion inspiring the people to bring about a revolution.

Normally, a game would stop when you win the crown. But Fable III tacks on another plot and a few hours of gameplay with you acting as the monarch, forced to choose between honoring the promises you made to those who helped you dethrone your brother. This part of the game is all about money; you’re forced to choose between popularity and security, which the game equates to being good or evil. Which is messed up. Sometimes a leader has to make unpopular choices for the greater good, but Fable III does not offer that depth. You simply have to be a saint or a dick. Giving rewards based on morality and making choices black and white really hurts what could have been a compelling aspect of the game.

The core of the game is not much changed from Fable II. One button combat returns, and it is as easy as ever to defeat every enemy. Magic has been changed, now you equip two spell gauntlets, allowing you to “weave” two spells together, instead of power up through tiers of spells like in the last game. This is less interesting and strategic, although it does look pretty cool. Also, you can now spam the spell attack button, basically allowing you to shield yourself in magic and make every fight stupid easy. Oh, and the dog helps out in fights and finds loot and dig spots for you too. He has no story importance, however.

The story is quite good, although the characters are less memorable than the motley crew from Fable II. There are plenty of funny moments and the cast is one of the best I’ve heard in a video game. Stephen Fry is back as Reaver, Bernard Hill (the king of Rohan guy) is your mentor Walter, John Cleese is your butler Jasper, Michael Fassbender is your brother Logan, and your companions include Sir Ben Kingsley, Simon Pegg and Naomi Harris. It’s just a shame that the monarch stuff at the end feels rushed.

What feels the most rushed is the interface, which is a real problem. In Fable II, the biggest complaint people had was the menu system. It was slow and took too long to browse through. So instead of just making a better menu, Fable III introduces the Sanctuary. Now when you press start you’re teleported to this place where you can choose to go to a rooms to level up, change weapons, change clothes, and look at your fortune. It’s really a neat system for looking at your wealth (it’s a Scrooge McDuck style pile) and gear, but it gets really frustrating in practice.

Let’s say you’re leveling up a weapon (they have achievement style goals now, i.e. “kill 300 mercs”). You have to press start, run into the weapon room, find your weapon on the rack and select it. Even if you just want to check your quest log, you have to return to the sanctuary and run to the world map and then open in. They really should have had an in game map and quest log, especially since the game suffers from a number of fast travel and questing bugs.

The game has a lot of janky qualities. The breadcrumb trail breaks some times. Selecting fast travel from the quest list sometimes teleports you farther away than if you had just fast traveled to the town. One story quest straight up bugged out for me. I had to seduce a lady but could not interact with her. This was about halfway through the game, and remains broken even now, after I’ve beaten it and Lionhead has even released a patch. When I got married, I paid for the fancy royal wedding, only for my and my wife’s models not to appear in the cinematic. I could not interact with the wife after the ceremony, and when I rebooted the game she ceased to exist.

Fable III is a good game in spite of itself. The adventuring during most of the game is a lot of fun, helped further by its excellent cast. There are plenty of things to do and collectibles to obtain. The multiplayer is fully functional, everything we wanted from Fable II. However, some of the game is straight up broken and a lot more is stupidly annoying. Hopefully Lionhead can fix some of this with patches and DLC, because the product on the disc is far from what it should have been.

Brooklyn Beats

Matt & Kim – Sidewalks

I was a big fan of Matt & Kim’s last release, 2009’s Grand. So I was curious as to where this drum and keyboard duo could take their sound. In this case they’ve gone the way of more Urban beats and bouncy synths to deliver their quirky style of indie pop, which is really no surprise.

The new direction for this Brooklyn duo makes sense for their drum and keys setup. Frankly they already had a handful of (though more quaint) similar sounding tunes on their last release, but it doesn’t always feel as fresh. There aren’t any breakout singles in the vein of the pep band infused “Good Ol’ Fashioned Nightmare” or the urban/indie stylings of “Daylight”. The melodies don’t have the same pop they used to, but there’s still a lot of innovation here to treat your ears.

The overall sound is as big as the borough it fondly remembers and there’s a splendor of different and unique sounds sprinkled throughout the mix. There’s the xylophone like melody that drives “Cameras”, the staccato strings of “Where You’re Coming From” and the bright wind chime kind of percussion in “Ice Melts” that keep this album moving. Naturally the nerdy vocals of Matt Johnson are still fun and I still admire Kim Schifino’s great percussion work, so it’s a nice kind of danceable followup, just not as good as it’s predecessor.

Favorite Tracks: “Block After Block”, “Cameras”, “Red Paint”

C.A.T: I Should Coco

Supergrass – I Should Coco (1995)

Remember when we were doing a “Classic Album Tuesday” for every year? Well I’m bringing it back and I believe we left off at 94′ so here’s the debut from Supergrass for 95. What happens when you mix frenetic punk music with pop melodies and shrill vocals? You get Supergrass, a high energy trio from Oxford that’ll rock yer socks off. From their hit single “Alright” to their other genre defying singles I Should Coco is an unpredictable mish mash of punk/pop inspirations.

I first heard about the group from their song “Caught by the Fuzz” featured at the end of Hot Fuzz and soon enough realized they were responsible for the hit song “Alright” featured in a handful of commercials a few years ago. They’re definitely one of those bands that has a definite identity and you can usually spot them from a mile away with Gaz Coombes distinct vocals. At first I found him annoying but somehow I became a fan with time, well suited for this kind of garage rock music.

I’ve never really had as much interest in another Supergrass album like “I Should Coco.” It just feels fresh and no holds bar, something I never found on future Supergrass releases. The band would go on to record five more albums before calling it quits in 2010, but I’ll always remember them for this one, you could say its’…. “Alright?” Ehh?

Favorite Tracks: “Alright”, “I’d Like to Know”, “Mansized Rooster”

The Undead Air


Zombies seem to be everywhere these days, hell I went to a zombie convention last weekend. Basically the undead are as popular as ever and what better way to capitalize on that than with the first ever zombie TV show? I was ecstatic when I heard that AMC out of all networks was going to take on Robert Kirkman’s graphic novel The Walking Dead and after viewing the pilot, I can proudly say that all my expectations were met.

I read the first installment of Kirkman’s series last summer and though it didn’t blow me way, I still found it’s simple approach and style enjoyable. Definitely plenty to expand on for a series, so it’s a good jumping off point. Seeing that zombies have been done so many times you don’t want to overcomplicate anything, keep it simple using atmosphere and character development to suck us in. I mean the zombie concept has been taken on so many times, but how often has it actually been taken on well? This show takes it on and takes it to new heights.

I could explain it in just a few sentences for those who don’t know. A southern sherif gets shot on the job and awakes from a coma to find the world has been taken over by the undead. Sounds a lot like 28 Days Later huh? Surprisingly no, this is a quiet and brooding show that’s paced slowly and stealthily. Until the end there weren’t even that many zombies, most of our lead character Rick’s (Andrew Lincoln’s) confrontations with corpses were one on one. Oh and I must say the corpses look fantastic in traditional makeup work.

What’s great about The Walking Dead premiere is that it’s not as much about zombies as it’s just about human survival. Almost if the zombies are just props to the desolate setting in which people try to survive in the midst of disaster. There’s a lot of room for these characters to grow and develop over time and “time” this show does take.

I couldn’t of been happier with the premiere of AMC’s newest and hopefully next big show, it certainly has the potential to attract a large following. Who wouldn’t want to see a movie quality show that’s free to show as much blood as they please on basic cable? I can’t wait for next sunday.