Sean Lemme

I started blogging as a way to lazily pass my high school senior project and somehow I've kept doing it for more than half my life

2013 Music Rundown: Holy Fire

We did it in 2010. We did it in 2012. And now it’s back and bigger than ever than ever for 2013: the annual music-we-liked-but-couldn’t-be-bothered-to-review jamboree! So if you’ve been hankering for brief, rushed reviews of some great albums, you’re in luck. We’ve got like a whole month of them coming up. Like last year, I’ll throw in a YouTube of a song I particularly like in the place of the favorite tracks feature so you can sample each band. December, bitches.

Foals – Holy Fire

Foals’ 2010 album Total Life Forever is considered a big deal, I guess, because all the reviews I read reference it and how Holy Fire doesn’t live up to its ambition. Which, I don’t know, is just one of those things that I can’t relate to, since this is the first of their albums I heard. You’ll notice this setup is a recurring one between my recap posts. Anyway, Holy Fire is at its best when the babd is willing to spend some time on a song – I feel like the longer tracks are pretty successful at merging hypnotic sustainability with exciting emotion. Their sound is full of great comparisons, from the Talking Heads to Radiohead to TV on the Radio, and ever since I heard this album last spring it’s been a top choice for late night listening. Maybe you’ve heard the hit “My Number” on the radio, but this album is much more than that. Enjoy!

Continue reading

Batman Begins

Batman: Arkham Origins

Your enjoyment of Batman: Arkham Origins is entirely predicated on your feelings toward the previous game in the series, Arkham City. Did you like that game and its open city? Did you buy the DLC? Do you find yourself longingly staring at its case on your shelf, wishing there was more? Then I think you’re in for a good time. If, however, you weren’t such a big fan of all the choices that game made, but dedicated to completing games before you review them, Arkham Origins can be a bit of a slog.

Set two years into Batman’s war on crime in Gotham, Arkham Origins takes place, as is series tradition, over one night. This time it’s Christmas Eve and the Black Mask has just put a $50,000,000 bounty on the Dark Knight’s head. Despite Alfred’s objections, Batman sets out to beat up all the super villains who’ve come to town to capitalize on this and to find why the hell this is going on.

Taking place early in Batman’s career lends Arkham Origins a lot of the story trappings you might expect. Batman’s more moody and cocky. The cops don’t really recognize him as a friend or foe, just a vigilante, and thugs treat him more like a myth… Or a monster. Gordon isn’t commissioner yet, and he too wants Batman arrested. The Joker hasn’t even gone public, although, as you might expect given the arc of the last two games, that changes over the course of this story.

Kevin Conroy and Mark Hammill have been replaced as Batman and the Joker by Roger Craig Smith and video game superstar Troy Baker, who are both good, but basically do impressions of their predecessors. And that’s kind of the whole story – it does a fine job, maybe even better than the storytelling in the previous games, but it breaks basically no new ground. I feel like Batman’s first years on the job are extremely well-worn territory, and while there are fits of inspiration, there’s not a whole lot in Arkham Origins that has shocking impact that the ending of the last game did.

I’m still not that big on the open world gameplay, especially now that we’re in ghostly Gotham City proper. Big surprise: it’s full on criminals. Sure, Arkham City‘s weird setting let it get away with not having civilians on the street, but here it is jarring. The game explains that away by saying there’s a big storm, but it makes the city seem so desolate and crime-ridden that it’s hard to understand why Batman would want to save it. It’s also just weird to think of Batman just flying around in his free time, randomly beating on dudes who are otherwise just standing there. Yeah, they are bad guys, but not high priority targets in the least.

This is the stuff that I think the developers could have really capitalized on to make Arkham Origins stand out. Remember Year One and The Long Halloween comics? Part of what makes those compelling stories is following the passage of time, as Batman evolves as a crimefighter while solving a particular case. Why couldn’t that work in this game? Why does it have to be the story of one of the most chaotic, disastrous Christmas Eves of all time? Some truly horrible stuff happens, which leads to some extremely quick character development that would be better if it was allowed to happen over time.

Lest we get bogged down in the overall design choices of the game, at this point I’d like to remind everyone that these games have really, really great stealth components and some of the best melee combat in the industry. A few new gadgets (which is a weird prequel thing, why doesn’t he have these later?) spice up the stalking gameplay, which I still really love. It is so fun to hang a goon from a gargoyle or knock one out by blowing a wall up on them. It is still kind of weird how easy it is for them to lose Batman when he zips away, and yet how quickly they can hear him when he knocks out one of their buddies a few hundred feet away. I don’t like stealth in a lot of games, Arkham Origins still doesn’t it really well.

Fist fights are still fast and furious, depending heavily on counters and careful timing. It still doesn’t quite make sense to me how this somewhat simplistic, rhythmic approach to combat can be so satisfying, but it really easy. Building up that combo meter was one of the biggest motivators for me throughout the entire game. Thugs with knives and shields, giant monster men, and others add variety to the fighting, but it’s still can be fun just to take on a gang of regular guys and just flatten them in one long streak. Others, notably Assassin’s Creed, have mimicked this system, but it is still at its best in the Arkham games.

If you remember piecing together crime scenes and tracking people and all that stuff in the other games, that’s all back here too. What’s new, and coolest, is the ability to scan a crime scene really heavily, to the point where Batman is watching virtual reality re-creations of the crime being perpetrated. He can rewind and fast-forward through the re-creation do spot additional clues, which doesn’t make sense, but it’s cool so whatever. It’s fun, but painfully easy and underused. Also, the Riddler has hidden a bunch of stuff all over the city which you can collect, but I really, really, really don’t want to.

For the first time in franchise history, Arkham Origins has some multiplayer options. You get to play in a three-way battle between Joker’s goons, Bane’s thugs, and Batman and Robin. It’s fun, asymmetrical combat, but horrible bugs out of the gate and microtransactions hamstrung the launch and probably mean that the audience for it will dwindle away in the next few months.

As I pummeled the Joker while he went on about how futile it was since I’ll never kill him, yet again, I realized how tired I was of that trope. I’ve reviewed sequels that didn’t feel like they changed enough before, but this is the closest I’ve seen a game get to the bare minimum. At least this is only the third Arkham game, so it gets a bit of a pass. I just hope things get mixed up more next time around.

T3 68: Top 10 Sequels We’d Like to See

Some of the best movies of all time were sequels, like The Godfather Part 2, The Empire Strikes Back, and… uh… Ghostbusters 2? But also sometimes sequels are a dumb idea that only manage to tarnish the legacy of a good first movie. And that sucks. So this week, we’ve put together a list of surefire successes, so that those Hollywood fat cats don’t throw their money in the wrong direction.

Top Ways to Listen:
[iTunes] Subscribe to T3 on iTunes
[RSS] Subscribe to the T3 RSS feed
[MP3] Download the MP3

Continue reading

Thor 2 is the Star Wars Sequel We Always Wanted

Thor: The Dark World

If you refer back to my Iron Man 3 review, you’ll remember that my biggest problem with that movie was that it just felt unnecessary in a post-Avengers world. Tony Stark had joined a team and while he wouldn’t be hanging out with them all the time, a worldwide terrorist plot involving an attack on the president didn’t feel right as a one-man operation. Thor doesn’t have that problem. He is so much bigger and more powerful than everyone else he can take on much greater foes on his own than as part of a team. So, since every super hero movie is about destroying the world now, Thor: The Dark World puts the whole universe in the balance.

Thor (Chris Hemsworth) has been busy proving himself in all nine realms of existence, fighting in wars to the hopes that his dad, Odin (Anthony Hopkins), will recognize his worthiness. As you remember, Thor’s being groomed to replace his dad, even though it’s not really clear if Odin is actually aging and needs to retire or if it’s just an arbitrary thing. Anyway, Thor’s having a great time with his Asgardian friends, Loki’s in jail, and things are just great.

Meanwhile on Earth, Jane Foster (NatPo) is in London on a date with Chris O’Dowd, because that guy in the non-threatening sort of shlub that could just never compare to Chris Hemsworth’s musculature. Their crappy date is interrupted by Kat Dennings, who says they should check out this thing. They go there and Jane accidentally gets exposed to a source of infinite evil power from before the beginning of the universe and simultaneously releases the dark elves who need that to end the universe.

You can guess where it goes from there: Thor takes Jane to Asgard, it’s fun, they fight the bad guys a few times, the stakes are raised, etc. This is a surprisingly epic movie, but it manages to make it work without just filling the screen with destruction, like Iron Man 3 and Man of Steel did. There are armies in Thor: The Dark World, but most of its battles come down to just a handful of powerful people wrecking each other, and it’s awesome.

We get space ship battles, people fighting with laser guns and swords, giant monsters, and plenty of sweet, sweet lightning. Despite the Thor’s legit mythological roots (and whatever the comics are actually like) this feels a lot more like they couldn’t decide if they wanted to make a Star Wars movie or a Lord of the Rings movie, so they just made both. It’s pretty sweet.

The first Thor movie, in my memory, worked like this: exposition and fighting for a few minutes, then it’s a comedy for like half the movie, the Thor beats the shit out of everybody right before the ending. I was about it, because the fish-out-of-water stuff was pretty amusing. This movie is heavy on jokes too, but they’re not nearly as fun – a lot of it is Kat Dennings being shticky and Stellan Skarsgard destroying his credibility. I wasn’t groaning or anything, but, really, did Kat Dennings need to be a big part of this franchise? I would much rather learn more about Thor’s still underdeveloped Asgardian friends.

Speaking of undeveloped, Thor and Jane are really, really in love with each other. Like Thor’s depressed he can’t be with her and willing to throw everything away for her in love. Because, you know, they got along for a couple days two years ago. Neither Thor movie does a lot to make the relationship seem anywhere near as important to the audience as it is to the characters, and you just kind of have to accept it.

Anyway, I had a surprisingly good time watching Thor: The Dark World. The trailer for the new Captain America movie looks pretty cool too, a fun take on the spy thriller genre, mixed with ridiculous super hero action. I like that the Marvel super hero movies all feel different and take on different things, for me it’s really kept them from getting stale. I know that’s not the case for a lot of people. But fantasy + sci fi + hitting dudes with hammers? That’s a good time.

Obsessong: Song for Zula

This might not strictly meet the criteria of Obsessongs, but I’m trying to keep the post-a-day thing going as long as we can. So here’s a chance to write about probably the best song on one of my favorite albums this year that I haven’t had a chance to write about yet. Are you going to complain about that? You shouldn’t. This song’s really good, have you heard it yet?

Song: “Song for Zula” by Phosphorescent
Album: Muchacho
Year: 2013
Written By: Matthew Houck
Continue reading

All Reds

Los Campesinos! – No Blues

No Blues is a really Los Campesinos-y record, which is kind of surprising because the group has been bleeding bandmates ever since their terrific, incredible, magnificent, never-to-be-topped double debut in 2008. We all know that they lost the manic energy that made those first two albums great as they went on, and that’s probably because for a lot of the band, things got bigger than they ever thought they would. After five years and as many albums, Los Campesinos!, you’d think, is down to just the members who really want to make music their careers. And if No Blues is any indication, this isn’t a bad reality.

After my first few listens, I’m inclined to say I liked Hello Sadness more than No Blues, but that may be entirely because having just one lead singer is throwing me off. I mean, Gareth has pretty much been the only lead singer for a while, but this is the first time that a Los Campesinos! album feels like its just his. I like the guy, I like the way he writes pun- and wordplay-heavy lyrics, and even though he doesn’t scream as much anymore, he’s a fine singer. But the album could have really used a “The Black Bird, The Dark Slope.”

The band feels smaller, because, it is. The music feels less rambunctious, because, well, they got older and sadder, I guess. I don’t think anyone who has been paying attention to Los Campesinos! will be surprised by these realities. But the scariest thing of all would be that a band so full of energy and potential could find a way to keep going on. Thankfully, they did.

Favorite Tracks: “For Flotsam,” “What Death Leaves Behind,” “Cemetery Gaits”

Homeland, Sea, and Err

How about the Homeland last night, right? Pretty gross! Also, pretty exciting. It was nice to see the show get back into observation and interrogation, as that’s what it does best. Seems that after a shaky first few episodes, the real plot has come into focus and the show has basically found its footing again. So have you been avoiding Homeland this season or really down on it this year? Here’s a post for you.

The biggest complaint, at least in the Lemme household, has been the show’s dedication to Dana Brody stories. We got to the point this week where my dad actually booed her appearance on the screen. In a show where everyone else’s plot involves life and death stakes, it’s hard to care about Dana dating a shitty boy, especially since that was last season’s plot for her already. And yeah, I get it, she is there to show us what Carrie and her dad would be like if they weren’t so fucked up, but after being so unpopular last season, I’m amazed the show decided to double down on her like it did. Although, based on this week’s episode, we’re probably not going to be seeing much of her going forward, so… Maybe they just moved all her screen time to the first half of the season? Maybe it’s a mercy?

I don’t know. In the first season, it made sense to spend a lot of time with Dana and Jessica, her mother, because the story was about Brody readapting to life in America. Now the show seems to be squandering an opportunity to show the toll of Brody’s actions, especially since it has thus far just used Jessica as Dana’s mother, not the wife who lost it all, built it all back up, and lost it all again. At least we haven’t had to spend much time with Mr. I’ve-got-my-shit-together Mike.

The second cause for complaints is Carrie’s bipolar disorder and how crazy she’s been acting. This was mostly alleviated a few episodes ago, but the show really seems to hammering in how many problems this lady has, to the point where I almost feel like she could snap at any moment. This week they added even more complexity to her state of mental health, and it just rubs me like a shitty twist, one they really didn’t need. She had enough problems already, leave her alone you jerk writers! I have another problem with this, but I can’t address it without outright spoiling it, so ask me later.

My biggest concern going into the season was Brody’s place in the plot. Namely, that he shouldn’t have one in it. I’ve been really impressed that so far, he actually hasn’t been part of the story at all. They gave us an episode to show what he’s up to, but it was almost entirely separate from everything else going on. It’s a bold choice to have him off on his own island, one that I’m sure will turn into him being crucial to some plan in the latter half of the season, and I’ve been really pleased with it. Especially because it’s meant getting Saul bumped up as the second lead.

We all know Saul is great, the best character on the show (arguably after Virgil). Having him take the lead on the plot they’ve decided to do this season is really smart. If you want to do a story about justifying the existence of the CIA as it was, who better to spearhead that than Saul? Sure, we’ve got the weird machinations of Dar Adal, but watching Saul be in charge has been great. And I think this season’s theme of the human cost of spy work is so far being dealt with extremely well.

The first season about Homeland was a much more subtle, amazing show. The second season was bombastic and riveting, maybe the most exciting show on TV that year. That’s when we all started to worry that the show would just turn into 24, and it kind of has. I’ve noticed most episodes this season have been about 45 minutes long, and the nudity and graphic language has seemed scaled back… The show feels more like a network drama than it should. But damn, the show’s still capable of those moments that make me hurt to know what happens next. Suck it, terrorists!