Super Smash Bros. Brawl
Released on March 9, Super Smash Bros. Brawl is the third entry in the franchise which has spanned just as many consoles. With a bigger roster than ever and more modes that any fighter in recent memory, it is also the best so far as well.
I won’t bore you with the details I’m sure you’ve already read by now. Snake and Sonic are in it, Subspace Emissary is the cool single player mode, there are many control options but those using the Wii Remotes pretty much suck. The game is great.
Instead, I’d like to address the haters. I’ve found that there are really two groups of haters, hardcore fighting game fans and those who say its overrated because of all the Nintendo characters.
To the first group, I’d ask that you not think of it in the same way you think of other fighting games. Smash Bros. is a very different kind of fighter, almost more akin to an adventure game. But don’t mistake that for a lack of depth. Smash Bros. is great because it’s so simple and easy to pick up, yet there’s a lot of depth to the game as well, just look at how big the tournament scene is. Think of it with an open mind and you might be very pleased.
To the other group, I’d just like to say, “so what?” The game was made with the idea of Nintendo characters fighting each other. It was a very exciting and fun premise that many people enjoy. To say that it wouldn’t garner as much praise without the Nintendo cast is a moot point. The cast and mythos are essential parts of the game. It gets high review scores because it deserves them for what it is, not what it could be.
Super Smash Bros. Brawl is not a perfect game, but there’s a lot to it and the multiplayer fun is hard to match. If you’ve got a Wii, you need to own this game.
One other thing: I’ve been thinking about the reviews we do and was wondering, do we really need the stars at all? Could we just do a “buy – rent – skip” review scale? Does it make a difference to you if I give something four stars or 4.5? Holler back.